Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef INPUT_IP_H
#define INPUT_IP_H
#include <QDialog>
#include <QHostAddress>
class QLineEdit;
class QSpinBox;
class QPushButton;
class HWHostPortDialog : public QDialog
{
Q_OBJECT
public:
HWHostPortDialog(QWidget* parent = 0);
QLineEdit* leHost;
QSpinBox* sbPort;
private:
QPushButton* pbOK;
QPushButton* pbCancel;
QPushButton * pbDefault;
private slots:
void setDefaultPort();
};
#endif // INPUT_IP_H