Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QFile>
#include <QTextStream>
#include <QApplication>
#include <QStringList>
#include <QLineEdit>
#include "namegen.h"
#include "hwform.h"
#include "hwconsts.h"
HWNamegen::HWNamegen() :
TypesAvliable(false)
{
TypesLoad();
}
HWNamegen::~HWNamegen()
{
}
void HWNamegen::TeamRandomName(HWTeam*& team, const int &i)
{
RandomNameByHat(team,i);
}
void HWNamegen::TeamRandomNames(HWTeam*& team, const bool changeteamname)
{
if ((TypesHatnames.size() > 0) && TypesAvliable){
int kind = (rand()%(TypesHatnames.size()));
if (changeteamname){
if (TypesTeamnames[kind].size() > 0){
team->TeamName = TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())];
}
team->Grave = "Simple"; // Todo: make it semi-random
team->Fort = "Island"; // Todo: make it semi-random
team->Voicepack = "Default";
}
for(int i = 0; i < 8; i++)
{
if ((TypesHatnames[kind].size()) > 0){
team->Hedgehogs[i].Hat = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())];
}
RandomNameByHat(team,i);
}
}
}
void HWNamegen::RandomNameByHat(HWTeam*& team, const int &i)
{
QStringList Dictionaries;
HatCfgLoad(team->Hedgehogs[i].Hat,Dictionaries);
QStringList Dictionary;
DictLoad(Dictionaries[rand()%(Dictionaries.size())],Dictionary);
team->Hedgehogs[i].Name = Dictionary[rand()%(Dictionary.size())];
}
void HWNamegen::DictLoad(const QString filename, QStringList &list)
{
list.clear();
QFile file(QString("%1/Names/%2.txt").arg(datadir->absolutePath()).arg(filename));
if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QTextStream in(&file);
while (!in.atEnd()) {
QString line = in.readLine();
if(line != QString(""))
{list.append(line);}
}
}
if (list.size()==0)
list.append(filename);
}
void HWNamegen::HatCfgLoad(const QString hatname, QStringList &list)
{
list.clear();
QFile file(QString("%1/Names/%2.cfg").arg(datadir->absolutePath()).arg(hatname));
if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QTextStream in(&file);
while (!in.atEnd()) {
QString line = in.readLine();
if(line != QString(""))
{list.append(line);}
}
}
if (list.size()==0)
list.append(QString("generic"));
}
void HWNamegen::TypesLoad()
{
QFile file(QString("%1/Names/types.ini").arg(datadir->absolutePath()));
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
{TypesAvliable = FALSE; return;}
int counter = 0; //counter starts with 0 (teamnames mode)
TypesTeamnames.append(QStringList());
TypesHatnames.append(QStringList());
QTextStream in(&file);
while (!in.atEnd()) {
QString line = in.readLine();
if (line == QString("#####")){
counter++; //toggle mode (teamnames || hats)
if ((counter%2) == 0){
TypesTeamnames.append(QStringList());
TypesHatnames.append(QStringList());
}
} else if ((line == QString("*****")) || (line == QString("*END*"))){
TypesAvliable = TRUE; return; // bye bye
} else {
if ((counter%2) == 0){ // even => teamnames mode
TypesTeamnames[(counter/2)].append(line);
} else { // odd => hats mode
TypesHatnames[((counter-1)/2)].append(line);
}
}
// Types.append(line);
}
TypesAvliable = TRUE;
return;
}