gameServer/HandlerUtils.hs
author nemo
Mon, 17 May 2010 15:42:48 +0000
changeset 3473 f80431269806
parent 3435 4e4f88a7bdf2
child 3500 af8390d807d6
permissions -rw-r--r--
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.

module HandlerUtils where

import Control.Monad.Reader

import RoomsAndClients
import CoreTypes
import Actions

thisClient :: Reader (ClientIndex, IRnC) ClientInfo
thisClient = do
    (ci, rnc) <- ask
    return $ rnc `client` ci

clientNick :: Reader (ClientIndex, IRnC) String
clientNick = liftM nick thisClient

roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomOthersChans = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ map (sendChan . client rnc) (roomClients rnc ri)

thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
thisClientChans = do
    (ci, rnc) <- ask
    return $ [sendChan (rnc `client` ci)]

answerClient :: [String] -> Reader (ClientIndex, IRnC) [Action]
answerClient msg = thisClientChans >>= return . (: []) . flip AnswerClients msg