hedgewars/config.inc.in
author nemo
Wed, 22 May 2013 22:46:49 -0400
changeset 9046 f8ea1b929b72
parent 8650 18807b6302c8
child 9080 9b42757d7e71
permissions -rw-r--r--
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

(*
 * config.inc contains constants that are determined and set
 * by the build system at compile time,
 * based on the contents of config.inc.in
 *)
const cNetProtoVersion = ${HEDGEWARS_PROTO_VER};
      cVersionString = '${HEDGEWARS_VERSION}';
      cRevisionString = '${HEDGEWARS_REVISION}';
      cHashString = '${HEDGEWARS_HASH}';
      cLuaLibrary = '${LUA_LIBRARY}';
      cDefaultPathPrefix = '${HEDGEWARS_FULL_DATADIR}/Data';