gameServer/Consts.hs
author unc0rr
Sat, 12 May 2012 22:44:39 +0400
changeset 7067 f98ec3aecf4e
parent 6737 ce5fbd98370f
child 9702 27006953d901
permissions -rw-r--r--
A solution to char vs string problem: mark single-letter strings with _S macro

{-# LANGUAGE OverloadedStrings #-}
module Consts where

import qualified Data.ByteString.Char8 as B

serverVersion :: B.ByteString
serverVersion = "1"