gameServer/ServerCore.hs
author koda
Sat, 31 Jul 2010 07:05:06 +0200
changeset 3676 fa29572fa56a
parent 3671 a94d1dc4a8d9
child 3673 45778b16b224
permissions -rw-r--r--
fix issue #6 (missing nick in chat)

module ServerCore where

import Network
import Control.Concurrent
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
import Control.Monad.Reader
import Control.Monad.State
import Data.Set as Set
import qualified Data.ByteString.Char8 as B
--------------------------------------
import CoreTypes
import NetRoutines
import HWProtoCore
import Actions
import OfficialServer.DBInteraction
import ServerState


timerLoop :: Int -> Chan CoreMessage -> IO()
timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan


reactCmd :: [B.ByteString] -> StateT ServerState IO ()
reactCmd cmd = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
    forM_ actions processAction

mainLoop :: StateT ServerState IO ()
mainLoop = forever $ do
    si <- gets serverInfo
    r <- liftIO $ readChan $ coreChan si

    case r of
        Accept ci -> processAction (AddClient ci)

        ClientMessage (ci, cmd) -> do
            liftIO $ debugM "Clients" $ (show ci) ++ ": " ++ (show cmd)

            removed <- gets removedClients
            when (not $ ci `Set.member` removed) $ do
                modify (\as -> as{clientIndex = Just ci})
                reactCmd cmd

        Remove ci -> processAction (DeleteClient ci)

                --else
                --do
                --debugM "Clients" "Message from dead client"
                --return (serverInfo, rnc)

        ClientAccountInfo (ci, info) -> do
            removed <- gets removedClients
            when (not $ ci `Set.member` removed) $
                processAction (ProcessAccountInfo info)

        TimerAction tick ->
                mapM_ processAction $
                    PingAll : [StatsAction | even tick]


startServer :: ServerInfo -> Socket -> IO ()
startServer serverInfo serverSocket = do
    putStrLn $ "Listening on port " ++ show (listenPort serverInfo)

    forkIO $
        acceptLoop
            serverSocket
            (coreChan serverInfo)

    return ()

    --forkIO $ timerLoop 0 $ coreChan serverInfo

    startDBConnection serverInfo

    rnc <- newRoomsAndClients newRoom

    forkIO $ evalStateT mainLoop (ServerState Nothing serverInfo Set.empty rnc)

    forever $ threadDelay (60 * 60 * 10^6)