disable fall tracing for cheese. it will probably be incorrect.
use std::ops::RangeInclusive;
use crate::{common::GearId, data::GearDataManager, grid::Grid};
use fpnum::*;
use integral_geometry::{Point, Size};
use land2d::Land2D;
pub fn fppoint_round(point: &FPPoint) -> Point {
Point::new(point.x().round(), point.y().round())
}
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub struct CircleBounds {
pub center: FPPoint,
pub radius: FPNum,
}
impl CircleBounds {
pub fn intersects(&self, other: &CircleBounds) -> bool {
(other.center - self.center).is_in_range(self.radius + other.radius)
}
pub fn rows(&self) -> impl Iterator<Item = (usize, RangeInclusive<usize>)> {
let radius = self.radius.abs_round() as usize;
let center = Point::from_fppoint(&self.center);
(center.y as usize - radius..=center.y as usize + radius)
.map(move |row| (row, center.x as usize - radius..=center.x as usize + radius))
}
}
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub struct CollisionData {
pub bounds: CircleBounds,
}
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub struct ContactData {
pub elasticity: FPNum,
pub friction: FPNum,
}
struct EnabledCollisionsCollection {
gear_ids: Vec<GearId>,
collisions: Vec<CollisionData>,
}
impl EnabledCollisionsCollection {
fn new() -> Self {
Self {
gear_ids: Vec::new(),
collisions: Vec::new(),
}
}
fn push(&mut self, gear_id: GearId, collision: CollisionData) {
self.gear_ids.push(gear_id);
self.collisions.push(collision);
}
fn iter(&self) -> impl Iterator<Item = (GearId, &CollisionData)> {
self.gear_ids.iter().cloned().zip(self.collisions.iter())
}
}
pub struct CollisionProcessor {
grid: Grid,
enabled_collisions: EnabledCollisionsCollection,
detected_collisions: DetectedCollisions,
}
pub struct DetectedCollisions {
pub pairs: Vec<(GearId, Option<GearId>)>,
pub positions: Vec<Point>,
}
impl DetectedCollisions {
pub fn new(capacity: usize) -> Self {
Self {
pairs: Vec::with_capacity(capacity),
positions: Vec::with_capacity(capacity),
}
}
pub fn push(
&mut self,
contact_gear_id1: GearId,
contact_gear_id2: Option<GearId>,
position: &FPPoint,
) {
self.pairs.push((contact_gear_id1, contact_gear_id2));
self.positions.push(fppoint_round(&position));
}
pub fn clear(&mut self) {
self.pairs.clear();
self.positions.clear()
}
}
impl CollisionProcessor {
pub fn register_components(data: &mut GearDataManager) {
data.register::<CollisionData>();
data.register::<ContactData>();
}
pub fn new(size: Size) -> Self {
Self {
grid: Grid::new(size),
enabled_collisions: EnabledCollisionsCollection::new(),
detected_collisions: DetectedCollisions::new(0),
}
}
pub fn add(&mut self, gear_id: GearId, gear_data: CollisionData) {
self.grid.insert_static(gear_id, &gear_data.bounds);
}
pub fn remove(&mut self, gear_id: GearId) {
self.grid.remove(gear_id);
}
pub fn get(&mut self, gear_id: GearId) -> Option<CollisionData> {
None
}
pub fn process(
&mut self,
land: &Land2D<u32>,
updates: &crate::physics::PositionUpdates,
) -> &DetectedCollisions {
self.detected_collisions.clear();
for (id, old_position, new_position) in updates.iter() {
self.grid.update_position(id, old_position, new_position)
}
self.grid.check_collisions(&mut self.detected_collisions);
for (gear_id, collision) in self.enabled_collisions.iter() {
if collision
.bounds
.rows()
.any(|(y, r)| (&land[y][r]).iter().any(|v| *v != 0))
{
self.detected_collisions
.push(gear_id, None, &collision.bounds.center)
}
}
&self.detected_collisions
}
}