gameServer/EngineInteraction.hs
author nemo
Sat, 30 Mar 2013 08:11:09 -0400
changeset 8822 fc9877ff7f1a
parent 8541 0cd63b963330
child 9304 3f4c3fc146c2
permissions -rw-r--r--
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.

{-# LANGUAGE OverloadedStrings #-}

module EngineInteraction where

import qualified Data.Set as Set
import Control.Monad
import qualified Codec.Binary.Base64 as Base64
import qualified Data.ByteString.Char8 as B
import qualified Data.ByteString as BW
import qualified Data.Map as Map
import qualified Data.List as L
import Data.Word
import Data.Bits
import Control.Arrow
-------------
import CoreTypes
import Utils


toEngineMsg :: B.ByteString -> B.ByteString
toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)


fromEngineMsg :: B.ByteString -> Maybe B.ByteString
fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
    where
        removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
        removeLength _ = Nothing


splitMessages :: B.ByteString -> [B.ByteString]
splitMessages = L.unfoldr (\b -> if B.null b then Nothing else Just $ B.splitAt (1 + fromIntegral (BW.head b)) b)


checkNetCmd :: B.ByteString -> (B.ByteString, B.ByteString)
checkNetCmd msg = check decoded
    where
        decoded = liftM (splitMessages . BW.pack) $ Base64.decode $ B.unpack msg
        check Nothing = (B.empty, B.empty)
        check (Just msgs) = let (a, b) = (filter isLegal msgs, filter isNonEmpty a) in (encode a, encode b)
        encode = B.pack . Base64.encode . BW.unpack . B.concat
        isLegal m = (B.length m > 1) && (flip Set.member legalMessages . B.head . B.tail $ m)
        isNonEmpty = (/=) '+' . B.head . B.tail
        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtghbc12345" ++ slotMessages
        slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"


replayToDemo :: [TeamInfo]
        -> Map.Map B.ByteString B.ByteString
        -> Map.Map B.ByteString [B.ByteString]
        -> [B.ByteString]
        -> [B.ByteString]
replayToDemo teams mapParams params msgs = concat [
        [em "TD"]
        , maybeScript
        , maybeMap
        , [eml ["etheme ", head $ params Map.! "THEME"]]
        , [eml ["eseed ", mapParams Map.! "SEED"]]
        , [eml ["e$gmflags ", showB gameFlags]]
        , schemeFlags
        , [eml ["e$template_filter ", mapParams Map.! "TEMPLATE"]]
        , [eml ["e$mapgen ", mapgen]]
        , mapgenSpecific
        , concatMap teamSetup teams
        , msgs
        , [em "!"]
        ]
    where
        em = toEngineMsg
        eml = em . B.concat
        mapGenTypes = ["+rnd+", "+maze+", "+drawn+"]
        maybeScript = let s = head $ params Map.! "SCRIPT" in if s == "Normal" then [] else [eml ["escript Scripts/Multiplayer/", s, ".lua"]]
        maybeMap = let m = mapParams Map.! "MAP" in if m `elem` mapGenTypes then [] else [eml ["emap ", m]]
        scheme = tail $ params Map.! "SCHEME"
        mapgen = mapParams Map.! "MAPGEN"
        mapgenSpecific = case mapgen of
            "+maze+" -> [eml ["e$maze_size ", head $ params Map.! "MAZE_SIZE"]]
            "+drawn" -> drawnMapData . head $ params Map.! "DRAWNMAP"
            _ -> []
        gameFlags :: Word32
        gameFlags = foldl (\r (b, f) -> if b == "false" then r else r .|. f) 0 $ zip scheme gameFlagConsts
        schemeFlags = map (\(v, (n, m)) -> eml [n, " ", showB $ (readInt_ v) * m])
            $ filter (\(_, (n, _)) -> not $ B.null n)
            $ zip (drop (length gameFlagConsts) scheme) schemeParams
        ammoStr :: B.ByteString
        ammoStr = head . tail $ params Map.! "AMMO"
        ammo = let l = B.length ammoStr `div` 4; ((a, b), (c, d)) = (B.splitAt l . fst &&& B.splitAt l . snd) . B.splitAt (l * 2) $ ammoStr in
                   (map (\(x, y) -> eml [x, " ", y]) $ zip ["eammloadt", "eammprob", "eammdelay", "eammreinf"] [a, b, c, d])
                   ++ [em "eammstore" | scheme !! 14 == "true" || scheme !! 20 == "false"]
        initHealth = scheme !! 27
        teamSetup :: TeamInfo -> [B.ByteString]
        teamSetup t = (++) ammo $
                eml ["eaddteam <hash> ", showB $ (1 + (readInt_ $ teamcolor t) :: Int) * 2113696, " ", teamname t]
                : em "erdriven"
                : eml ["efort ", teamfort t]
                : take (2 * hhnum t) (
                    concatMap (\(HedgehogInfo hname hhat) -> [
                            eml ["eaddhh ", showB $ difficulty t, " ", initHealth, " ", hname]
                            , eml ["ehat ", hhat]
                            ])
                        $ hedgehogs t
                        )

drawnMapData :: B.ByteString -> [B.ByteString]
drawnMapData = error "drawnMapData"

schemeParams :: [(B.ByteString, Int)]
schemeParams = [
      ("e$damagepct", 1)
    , ("e$turntime", 1000)
    , ("", 0)
    , ("e$sd_turns", 1)
    , ("e$casefreq", 1)
    , ("e$minestime", 1000)
    , ("e$minesnum", 1)
    , ("e$minedudpct", 1)
    , ("e$explosives", 1)
    , ("e$healthprob", 1)
    , ("e$hcaseamount", 1)
    , ("e$waterrise", 1)
    , ("e$healthdec", 1)
    , ("e$ropepct", 1)
    , ("e$getawaytime", 1)
    ]


gameFlagConsts :: [Word32]
gameFlagConsts = [
          0x00001000
        , 0x00000010
        , 0x00000004
        , 0x00000008
        , 0x00000020
        , 0x00000040
        , 0x00000080
        , 0x00000100
        , 0x00000200
        , 0x00000400
        , 0x00000800
        , 0x00002000
        , 0x00004000
        , 0x00008000
        , 0x00010000
        , 0x00020000
        , 0x00040000
        , 0x00080000
        , 0x00100000
        , 0x00200000
        , 0x00400000
        , 0x00800000
        , 0x01000000
        , 0x02000000
        , 0x04000000
        ]