Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
{-# LANGUAGE OverloadedStrings #-}
module HWProtoChecker where
import qualified Data.Map as Map
import Data.Maybe
import Data.List
import Control.Monad.Reader
--------------------------------------
import CoreTypes
import Actions
import Utils
import HandlerUtils
import RoomsAndClients
import EngineInteraction
handleCmd_checker :: CmdHandler
handleCmd_checker ["READY"] = return [CheckRecord]
handleCmd_checker ["CHECKED", "FAIL", msg] = do
isChecking <- liftM (isJust . checkInfo) thisClient
if not isChecking then
return []
else
return [CheckFailed msg, ModifyClient $ \c -> c{checkInfo = Nothing}]
handleCmd_checker ("CHECKED" : "OK" : info) = do
isChecking <- liftM (isJust . checkInfo) thisClient
if not isChecking then
return []
else
return [CheckSuccess info, ModifyClient $ \c -> c{checkInfo = Nothing}]
handleCmd_checker _ = return [ProtocolError "Unknown command"]