Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
# FreeType 2 JamRules.
#
# Copyright 2001, 2002, 2003 by
# David Turner, Robert Wilhelm, and Werner Lemberg.
#
# This file is part of the FreeType project, and may only be used, modified,
# and distributed under the terms of the FreeType project license,
# LICENSE.TXT. By continuing to use, modify, or distribute this file you
# indicate that you have read the license and understand and accept it
# fully.
# This file contains the Jam rules needed to build the FreeType 2 library.
# It is shared by all Jamfiles and is included only once in the build
# process.
#
# Call SubDirHdrs on a list of directories.
#
rule AddSubDirHdrs
{
local x ;
for x in $(<)
{
SubDirHdrs $(x) ;
}
}
# Determine prefix of library file. We must use "libxxxxx" on Unix systems,
# while all other simply use the real name.
#
if $(UNIX)
{
LIBPREFIX ?= lib ;
}
else
{
LIBPREFIX ?= "" ;
}
# FT2_TOP contains the location of the FreeType source directory. You can
# set it to a specific value if you want to compile the library as part of a
# larger project.
#
FT2_TOP ?= $(DOT) ;
# Define a new rule used to declare a sub directory of the Nirvana source
# tree.
#
rule FT2_SubDir
{
if $(FT2_TOP) = $(DOT)
{
return [ FDirName $(<) ] ;
}
else
{
return [ FDirName $(FT2_TOP) $(<) ] ;
}
}
# We also set ALL_LOCATE_TARGET in order to place all object and library
# files in "objs".
#
ALL_LOCATE_TARGET ?= [ FT2_SubDir objs ] ;
# end of Jamrules