Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
/*
** $Id: ltablib.c,v 1.38.1.3 2008/02/14 16:46:58 roberto Exp $
** Library for Table Manipulation
** See Copyright Notice in lua.h
*/
#include <stddef.h>
#define ltablib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#define aux_getn(L,n) (luaL_checktype(L, n, LUA_TTABLE), luaL_getn(L, n))
static int foreachi (lua_State *L) {
int i;
int n = aux_getn(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
for (i=1; i <= n; i++) {
lua_pushvalue(L, 2); /* function */
lua_pushinteger(L, i); /* 1st argument */
lua_rawgeti(L, 1, i); /* 2nd argument */
lua_call(L, 2, 1);
if (!lua_isnil(L, -1))
return 1;
lua_pop(L, 1); /* remove nil result */
}
return 0;
}
static int foreach (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_pushnil(L); /* first key */
while (lua_next(L, 1)) {
lua_pushvalue(L, 2); /* function */
lua_pushvalue(L, -3); /* key */
lua_pushvalue(L, -3); /* value */
lua_call(L, 2, 1);
if (!lua_isnil(L, -1))
return 1;
lua_pop(L, 2); /* remove value and result */
}
return 0;
}
static int maxn (lua_State *L) {
lua_Number max = 0;
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushnil(L); /* first key */
while (lua_next(L, 1)) {
lua_pop(L, 1); /* remove value */
if (lua_type(L, -1) == LUA_TNUMBER) {
lua_Number v = lua_tonumber(L, -1);
if (v > max) max = v;
}
}
lua_pushnumber(L, max);
return 1;
}
static int getn (lua_State *L) {
lua_pushinteger(L, aux_getn(L, 1));
return 1;
}
static int setn (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
#ifndef luaL_setn
luaL_setn(L, 1, luaL_checkint(L, 2));
#else
luaL_error(L, LUA_QL("setn") " is obsolete");
#endif
lua_pushvalue(L, 1);
return 1;
}
static int tinsert (lua_State *L) {
int e = aux_getn(L, 1) + 1; /* first empty element */
int pos; /* where to insert new element */
switch (lua_gettop(L)) {
case 2: { /* called with only 2 arguments */
pos = e; /* insert new element at the end */
break;
}
case 3: {
int i;
pos = luaL_checkint(L, 2); /* 2nd argument is the position */
if (pos > e) e = pos; /* `grow' array if necessary */
for (i = e; i > pos; i--) { /* move up elements */
lua_rawgeti(L, 1, i-1);
lua_rawseti(L, 1, i); /* t[i] = t[i-1] */
}
break;
}
default: {
return luaL_error(L, "wrong number of arguments to " LUA_QL("insert"));
}
}
luaL_setn(L, 1, e); /* new size */
lua_rawseti(L, 1, pos); /* t[pos] = v */
return 0;
}
static int tremove (lua_State *L) {
int e = aux_getn(L, 1);
int pos = luaL_optint(L, 2, e);
if (!(1 <= pos && pos <= e)) /* position is outside bounds? */
return 0; /* nothing to remove */
luaL_setn(L, 1, e - 1); /* t.n = n-1 */
lua_rawgeti(L, 1, pos); /* result = t[pos] */
for ( ;pos<e; pos++) {
lua_rawgeti(L, 1, pos+1);
lua_rawseti(L, 1, pos); /* t[pos] = t[pos+1] */
}
lua_pushnil(L);
lua_rawseti(L, 1, e); /* t[e] = nil */
return 1;
}
static void addfield (lua_State *L, luaL_Buffer *b, int i) {
lua_rawgeti(L, 1, i);
if (!lua_isstring(L, -1))
luaL_error(L, "invalid value (%s) at index %d in table for "
LUA_QL("concat"), luaL_typename(L, -1), i);
luaL_addvalue(b);
}
static int tconcat (lua_State *L) {
luaL_Buffer b;
size_t lsep;
int i, last;
const char *sep = luaL_optlstring(L, 2, "", &lsep);
luaL_checktype(L, 1, LUA_TTABLE);
i = luaL_optint(L, 3, 1);
last = luaL_opt(L, luaL_checkint, 4, luaL_getn(L, 1));
luaL_buffinit(L, &b);
for (; i < last; i++) {
addfield(L, &b, i);
luaL_addlstring(&b, sep, lsep);
}
if (i == last) /* add last value (if interval was not empty) */
addfield(L, &b, i);
luaL_pushresult(&b);
return 1;
}
/*
** {======================================================
** Quicksort
** (based on `Algorithms in MODULA-3', Robert Sedgewick;
** Addison-Wesley, 1993.)
*/
static void set2 (lua_State *L, int i, int j) {
lua_rawseti(L, 1, i);
lua_rawseti(L, 1, j);
}
static int sort_comp (lua_State *L, int a, int b) {
if (!lua_isnil(L, 2)) { /* function? */
int res;
lua_pushvalue(L, 2);
lua_pushvalue(L, a-1); /* -1 to compensate function */
lua_pushvalue(L, b-2); /* -2 to compensate function and `a' */
lua_call(L, 2, 1);
res = lua_toboolean(L, -1);
lua_pop(L, 1);
return res;
}
else /* a < b? */
return lua_lessthan(L, a, b);
}
static void auxsort (lua_State *L, int l, int u) {
while (l < u) { /* for tail recursion */
int i, j;
/* sort elements a[l], a[(l+u)/2] and a[u] */
lua_rawgeti(L, 1, l);
lua_rawgeti(L, 1, u);
if (sort_comp(L, -1, -2)) /* a[u] < a[l]? */
set2(L, l, u); /* swap a[l] - a[u] */
else
lua_pop(L, 2);
if (u-l == 1) break; /* only 2 elements */
i = (l+u)/2;
lua_rawgeti(L, 1, i);
lua_rawgeti(L, 1, l);
if (sort_comp(L, -2, -1)) /* a[i]<a[l]? */
set2(L, i, l);
else {
lua_pop(L, 1); /* remove a[l] */
lua_rawgeti(L, 1, u);
if (sort_comp(L, -1, -2)) /* a[u]<a[i]? */
set2(L, i, u);
else
lua_pop(L, 2);
}
if (u-l == 2) break; /* only 3 elements */
lua_rawgeti(L, 1, i); /* Pivot */
lua_pushvalue(L, -1);
lua_rawgeti(L, 1, u-1);
set2(L, i, u-1);
/* a[l] <= P == a[u-1] <= a[u], only need to sort from l+1 to u-2 */
i = l; j = u-1;
for (;;) { /* invariant: a[l..i] <= P <= a[j..u] */
/* repeat ++i until a[i] >= P */
while (lua_rawgeti(L, 1, ++i), sort_comp(L, -1, -2)) {
if (i>u) luaL_error(L, "invalid order function for sorting");
lua_pop(L, 1); /* remove a[i] */
}
/* repeat --j until a[j] <= P */
while (lua_rawgeti(L, 1, --j), sort_comp(L, -3, -1)) {
if (j<l) luaL_error(L, "invalid order function for sorting");
lua_pop(L, 1); /* remove a[j] */
}
if (j<i) {
lua_pop(L, 3); /* pop pivot, a[i], a[j] */
break;
}
set2(L, i, j);
}
lua_rawgeti(L, 1, u-1);
lua_rawgeti(L, 1, i);
set2(L, u-1, i); /* swap pivot (a[u-1]) with a[i] */
/* a[l..i-1] <= a[i] == P <= a[i+1..u] */
/* adjust so that smaller half is in [j..i] and larger one in [l..u] */
if (i-l < u-i) {
j=l; i=i-1; l=i+2;
}
else {
j=i+1; i=u; u=j-2;
}
auxsort(L, j, i); /* call recursively the smaller one */
} /* repeat the routine for the larger one */
}
static int sort (lua_State *L) {
int n = aux_getn(L, 1);
luaL_checkstack(L, 40, ""); /* assume array is smaller than 2^40 */
if (!lua_isnoneornil(L, 2)) /* is there a 2nd argument? */
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_settop(L, 2); /* make sure there is two arguments */
auxsort(L, 1, n);
return 0;
}
/* }====================================================== */
static const luaL_Reg tab_funcs[] = {
{"concat", tconcat},
{"foreach", foreach},
{"foreachi", foreachi},
{"getn", getn},
{"maxn", maxn},
{"insert", tinsert},
{"remove", tremove},
{"setn", setn},
{"sort", sort},
{NULL, NULL}
};
LUALIB_API int luaopen_table (lua_State *L) {
luaL_register(L, LUA_TABLIBNAME, tab_funcs);
return 1;
}