tools/templates/pixlabel.cpp
author nemo
Sat, 30 Mar 2013 08:11:09 -0400
changeset 8822 fc9877ff7f1a
parent 8442 535a00ca0d35
permissions -rw-r--r--
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.

#include <QPainter>
#include <QPen>
#include "pixlabel.h"

PixLabel::PixLabel()
        : QLabel(0)
{

}

void PixLabel::paintEvent(QPaintEvent * event)
{
    QLabel::paintEvent(event);
    QPainter p(this);

    p.fillRect(QRect(0, 0, 1024, 512), QBrush(Qt::black));

    if (rects.size())
    {
        p.setPen(QPen(Qt::lightGray));
        QVector<QPoint> centers;
        for(QList<QRect>::const_iterator it = rects.begin(); it != rects.end(); ++it)
            centers.push_back((*it).center());
        p.drawPolyline(QPolygon(centers));

        p.setPen(QPen(Qt::white));
        p.drawRects(rects.toVector());

        p.setPen(QPen(Qt::yellow));
        p.drawRect(rects.last());
    }
}

void PixLabel::mousePressEvent(QMouseEvent * e)
{
    if (!rects.empty())
    {
        if (e->button() == Qt::LeftButton)
            rects[rects.size() - 1].moveTopLeft(QPoint(e->x(), e->y()));
        else
        if (e->button() == Qt::RightButton)
            rects[rects.size() - 1].setBottomRight(QPoint(e->x(), e->y()));
        repaint();
    }
}

void PixLabel::AddRect()
{
    rects.push_back(QRect(0, 0, 1, 1));
    repaint();
}