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one dangerous merge
hedgeroid
2011-10-28, by koda
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28, by unc0rr
+ make names in notice messages and leave messages clickable too
2011-10-28, by sheepluva
chat: don't link own name
2011-10-28, by sheepluva
ok *this* brings ios 3.* runtime compatibility
2011-10-28, by koda
restore game config on iphone
2011-10-28, by koda
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
2011-10-27, by sheepluva
- Remove some old unused code
2011-10-27, by unc0rr
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-10-27, by sheepluva
typos
2011-10-26, by sheepluva
custom highlighting
2011-10-26, by sheepluva
also imageio is absent from old ios, so weaklink it
2011-10-26, by koda
few mini-adjustments
2011-10-26, by sheepluva
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-26, by sheepluva
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
2011-10-26, by koda
restore runtime compatibility with ios 3.2
2011-10-26, by koda
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