Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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Fri, 28 Oct 2011 13:10:46 +0200 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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Fri, 28 Oct 2011 09:12:05 +0200 |
sheepluva |
chat: don't link own name
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Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
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Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
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Thu, 27 Oct 2011 22:52:22 +0200 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
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Thu, 27 Oct 2011 02:47:05 +0200 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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Wed, 26 Oct 2011 11:50:03 +0200 |
sheepluva |
typos
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Wed, 26 Oct 2011 05:57:00 +0200 |
sheepluva |
custom highlighting
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Wed, 26 Oct 2011 02:21:44 +0200 |
koda |
also imageio is absent from old ios, so weaklink it
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Wed, 26 Oct 2011 01:51:42 +0200 |
sheepluva |
few mini-adjustments
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Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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Wed, 26 Oct 2011 01:17:44 +0200 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
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Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
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