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merge
2011-02-14, by nemo
screenshot binding for library (on ios it just plays the sound)
2011-02-11, by koda
use ctrl instead of alt to avoid colliding with linux window positioning
2011-02-09, by nemo
Draw straight lines while holding Alt key
2011-02-09, by unc0rr
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-08, by unc0rr
screenshots 4 ios
2011-02-08, by koda
i obviously forgot one piece
2011-02-07, by koda
update sdl apis to use the new rendering functions
2011-02-07, by koda
- Take into account hlint suggestions
2011-02-06, by unc0rr
Don't accept EM message when the game isn't started
2011-02-06, by unc0rr
fix issue 185 :|
2011-02-06, by koda
I need this export in order to not have the wrapper.c fail to find Game() on linux
2011-02-06, by sheepluva
fix engine library compilation on linux/amd64
2011-02-06, by sheepluva
remove redundant note
2011-02-06, by sheepluva
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
2011-02-06, by sheepluva
initialize pointers properly with nil
2011-02-06, by sheepluva
show dual head mode some love
2011-02-05, by koda
Fix admin stuff :D
2011-02-05, by unc0rr
Fix password checking
2011-02-05, by unc0rr
Fix build of official server
2011-02-05, by unc0rr
cleaning up how chat is handled on idevices
2011-02-05, by koda
Updated Slovak translation
2011-02-05, by jose1711
Add Unique field to Client structure, and use it to check for matching recieved account status with client
2011-02-05, by unc0rr
Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-05, by unc0rr
italian translation :D
2011-02-04, by Marco Bresciani
fix porkey hat (image height, animation) and sheep hat (image height)
2011-02-04, by sheepluva
Stub for server restart command
2011-02-03, by unc0rr
graphic for sinegun, will probably tweak it soon(TM) though
2011-02-03, by sheepluva
change order of statspage/gamerun when running in dual screen
2011-02-03, by koda
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2011-02-02, by koda
guess what? merge 0.9.15 again...
2011-02-02, by koda
- Implement BAN protocol command
2011-02-02, by unc0rr
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
2011-02-02, by unc0rr
KICK and BAN actions (ban has no protocol command for it yet)
2011-02-02, by unc0rr
Fix even more
2011-02-02, by unc0rr
Fix merge :D
2011-02-02, by unc0rr
Merge server refactor into default
2011-02-02, by unc0rr
if source has uncommitted changes:
2011-02-02, by sheepluva
if on dev version append hg revision id to demos/saves' filenames
2011-02-02, by sheepluva
Thou shalt not leak!
2011-02-01, by sheepluva
addfilelog <3 debugfile
2011-02-01, by koda
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
2011-02-01, by sheepluva
stylesheet-based chat coloring (only internal for now)
2011-02-01, by sheepluva
make names in chats clickable. still color adjustments needed; and testing
2011-02-01, by sheepluva
open links in server message preview externally
2011-02-01, by sheepluva
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
2011-02-01, by koda
merge 0.9.15 once again
2011-02-01, by koda
make Random Weapons and No Jumping use the new custom goal function
2011-01-31, by Henek
nicklist actions:
2011-01-31, by sheepluva
oops 2
2011-01-30, by nemo
oops
2011-01-30, by nemo
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
2011-01-30, by nemo
activate icon display in menus
2011-01-30, by sheepluva
merge
2011-01-30, by unc0rr
fixed unlimeted fuel bug for rcplane
2011-01-30, by Henek
Fix ApplyDamage accepting Damage == 0
2011-01-30, by unc0rr
nicklists:
2011-01-30, by sheepluva
added dummy for tardis and ugly icons for tardis and structure
2011-01-29, by Henek
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
2011-01-29, by nemo
still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-29, by Henek
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