Fri, 01 Oct 2010 13:56:11 -0400 Hungarian locale
edge_hog [Fri, 01 Oct 2010 13:56:11 -0400] rev 3921
Hungarian locale
Thu, 30 Sep 2010 22:31:38 +0200 updated lua loading in the ifrontend and also fixed masked maps
koda [Thu, 30 Sep 2010 22:31:38 +0200] rev 3920
updated lua loading in the ifrontend and also fixed masked maps
Thu, 30 Sep 2010 18:38:45 +0200 Engine/Frontend:
smaxx [Thu, 30 Sep 2010 18:38:45 +0200] rev 3919
Engine/Frontend: * Changed the Lua file loading to take paths relative to the data dir instead of absolute paths to ensure demo/savegame portability
Thu, 30 Sep 2010 11:50:32 -0400 Update translations, add a hungarian stub for edge_hog who is volunteering
nemo [Thu, 30 Sep 2010 11:50:32 -0400] rev 3918
Update translations, add a hungarian stub for edge_hog who is volunteering
Thu, 30 Sep 2010 01:34:12 +0200 playing a bit with colors
koda [Thu, 30 Sep 2010 01:34:12 +0200] rev 3917
playing a bit with colors
Wed, 29 Sep 2010 23:50:46 +0200 implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda [Wed, 29 Sep 2010 23:50:46 +0200] rev 3916
implemented endless turns support and added Timeless scheme (also fixed a crasher) new save button from Tiy other minor stuff
Wed, 29 Sep 2010 16:16:25 -0400 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo [Wed, 29 Sep 2010 16:16:25 -0400] rev 3915
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
Mon, 27 Sep 2010 15:40:20 +0200 Engine:
smaxx [Mon, 27 Sep 2010 15:40:20 +0200] rev 3914
Engine: * Write log files to different files in a new sub directory depending on "game mode"
Mon, 27 Sep 2010 04:58:26 +0200 merge
koda [Mon, 27 Sep 2010 04:58:26 +0200] rev 3913
merge
Mon, 27 Sep 2010 04:58:15 +0200 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda [Mon, 27 Sep 2010 04:58:15 +0200] rev 3912
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path) remove nsstringextra and implement raw dump when needed
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 +10000 tip