hedgewars/uLandObjects.pas
Thu, 24 May 2018 15:23:48 +0200 Wuzzy Remove unused variable in uLandObjects
Tue, 22 May 2018 17:53:53 -0400 alfadur Checksum girders and masks too
Wed, 16 May 2018 18:37:17 -0400 alfadur new theme object features
Wed, 07 Feb 2018 07:38:37 +0100 Wuzzy Add theme fallback music settings
Thu, 23 Nov 2017 16:02:29 -0500 nemo hate SDL blit...
Tue, 24 Oct 2017 18:55:19 -0400 nemo w is in pixels, so presumably this needs to be *4
Tue, 24 Oct 2017 18:28:59 -0400 nemo use pitch for surfaces, land_width x2 since 16 bit
Wed, 18 Oct 2017 20:33:20 -0400 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Fri, 29 Sep 2017 22:33:15 +0200 sheepluva don't use colorkey for land spray
Fri, 29 Sep 2017 22:09:11 +0200 sheepluva rename ifTransparent to ifColorKey
Sat, 08 Apr 2017 17:21:22 +0200 KoBeWi Fix bad water flow animation
Sat, 08 Apr 2017 17:17:28 +0200 KoBeWi Water can now be animated
Thu, 06 Apr 2017 05:54:45 +0200 Wuzzy Allow to place theme objects on water
Mon, 28 Nov 2016 13:46:25 -0500 nemo add alpha for sd-tint, since CopherNeue thinks the textures might need fading
Wed, 16 Nov 2016 12:26:26 -0500 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
Sat, 15 Oct 2016 13:28:13 +0200 sheepluva rename variables for better code-readability and fix indentation
Sat, 15 Oct 2016 13:10:16 +0200 KoBeWi support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
Sun, 15 May 2016 23:59:24 +0200 sheepluva implement Trim() in uUtils
Sun, 15 May 2016 13:18:34 +0200 sheepluva always include uUtils _after_ SysUtils
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 13 Jul 2015 11:01:01 +0200 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Mon, 11 May 2015 19:58:54 +0300 unc0rr - Take girder height into account (fix issue #908)
Tue, 31 Mar 2015 03:41:36 +0200 sheepluva small pixel jizz tweak
Tue, 31 Mar 2015 02:30:29 +0200 sheepluva alternative explosion border smoothing
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
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