Sat, 03 Nov 2018 15:27:27 +0100 |
Wuzzy |
GameServer: Print syntax help if calling /maxteams without argument
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Sat, 03 Nov 2018 15:17:46 +0100 |
Wuzzy |
GameServer: Turn some messages into warnings
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Fri, 26 Oct 2018 19:56:03 +0200 |
Wuzzy |
GameServer: Fix protocol error when receiving CALLVOTE cmd with incorrect mode
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Fri, 26 Oct 2018 19:40:43 +0200 |
Wuzzy |
Tweak error messages of /callvote kick
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Thu, 25 Oct 2018 18:54:24 +0200 |
Wuzzy |
Remove double space at end of chat messages from server
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Fri, 05 Oct 2018 13:37:49 +0200 |
Wuzzy |
Simplify /quit chat command
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Thu, 04 Oct 2018 17:07:17 +0200 |
Wuzzy |
Teach engine to properly display clan message received from the net
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Sat, 01 Sep 2018 00:05:55 +0200 |
Wuzzy |
Display error when using /maxteams if not room master
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Tue, 28 Aug 2018 17:27:49 +0200 |
Wuzzy |
Fix typo in gameServer
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Sun, 26 Aug 2018 16:51:01 +0200 |
Wuzzy |
GameServer: Use consistent formatting of clan chat (compared with engine)
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Sun, 26 Aug 2018 15:10:34 +0200 |
Wuzzy |
Change empty string check in gameServer
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Sun, 26 Aug 2018 14:59:05 +0200 |
Wuzzy |
/greeting chat commands now clears greeting if called w/o arguments
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Sun, 26 Aug 2018 14:37:02 +0200 |
Wuzzy |
Add a couple of more useful server messages
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Sat, 25 Aug 2018 21:24:34 +0200 |
Wuzzy |
Add error message for /callvote map if no maps are available
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Sat, 25 Aug 2018 20:52:33 +0200 |
Wuzzy |
Add a few helpful error messages from server when kicking failed
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Sat, 25 Aug 2018 19:23:19 +0200 |
Wuzzy |
GameServer: Refactor fake nick names into Consts
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Tue, 21 Aug 2018 02:14:15 +0200 |
Wuzzy |
Fix some string/translation inconsistencies in strings related to leaving
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Wed, 18 Jul 2018 17:02:40 +0200 |
Wuzzy |
Improve some replies for chat commands on server
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Wed, 18 Jul 2018 15:35:54 +0200 |
Wuzzy |
Refactor server chat command help, also add admin commands to help
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Wed, 18 Jul 2018 03:55:02 +0200 |
Wuzzy |
Add /help command for lobby and rooms too
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Tue, 17 Jul 2018 22:42:49 +0200 |
Wuzzy |
Server: Replace hardcoded hog-related numbers with consts
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Mon, 05 Mar 2018 19:05:10 +0100 |
Wuzzy |
More user-friendly server messages
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Fri, 23 Dec 2016 23:29:00 +0300 |
unc0rr |
Only registered players regain their teams on rejoin
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Thu, 25 Feb 2016 23:17:52 +0300 |
unc0rr |
More work on best time ghost feature
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Sun, 21 Feb 2016 09:09:13 +0300 |
unc0rr |
Oops, fix whose nick to compare to
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Sat, 20 Feb 2016 22:02:13 +0300 |
unc0rr |
Filter out hog speech messages with non-local team index (not tested)
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Wed, 13 Jan 2016 19:38:03 +0300 |
unc0rr |
Don't allow to kick an admin with super power enabled
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Thu, 19 Nov 2015 13:30:34 +0300 |
unc0rr |
Remove CHECKPOINT 011 occurence, probably hiding some bug
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Wed, 01 Apr 2015 10:17:01 +0300 |
unC0Rr |
Fix off-by-1 error
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Tue, 31 Mar 2015 23:14:09 +0300 |
unc0rr |
- Fix ping timeouts after incorrect "/vote" commands (protocol violation)
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Tue, 31 Mar 2015 23:01:53 +0300 |
unc0rr |
"/force" command for server admin to force voting result
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Tue, 13 Jan 2015 23:37:07 +0300 |
unc0rr |
Implement /newseed and /hedgehogs commands. Only tested for building.
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Tue, 30 Dec 2014 22:59:15 +0300 |
unc0rr |
Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
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Tue, 30 Dec 2014 22:12:07 +0300 |
unc0rr |
Server-side workaround for frontend's script parameter bug in .21
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Tue, 18 Nov 2014 00:32:39 +0300 |
unc0rr |
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
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Fri, 24 Jan 2014 12:05:39 +0100 |
Gianfranco Costamagna |
Added copyrights to gameServer directory
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Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
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Fri, 28 Mar 2014 21:20:25 +0400 |
unc0rr |
Fix condition
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Thu, 27 Mar 2014 23:25:31 +0400 |
unc0rr |
- Fix applying vote result
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Sun, 23 Mar 2014 23:35:33 +0400 |
unc0rr |
Some fixes to voting + small refactoring
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Fri, 14 Mar 2014 00:42:04 +0400 |
unc0rr |
- Room save/load into/from file
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Thu, 13 Mar 2014 23:25:31 +0400 |
unc0rr |
Allow to save and delete room config in room
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Sun, 02 Feb 2014 00:37:00 +0400 |
unc0rr |
Actually do some actions when flood detected
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Fri, 31 Jan 2014 12:45:51 +0400 |
unc0rr |
Fix build
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Tue, 28 Jan 2014 00:22:49 +0400 |
unc0rr |
Implement 'voted' function
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Thu, 23 Jan 2014 01:04:17 +0400 |
unc0rr |
- Implement /callvote
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Thu, 23 Jan 2014 00:07:27 +0400 |
unc0rr |
- Allow delegation to specific person in fixed room
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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Wed, 22 Jan 2014 01:11:13 +0400 |
unc0rr |
Halfplement voting
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Tue, 21 Jan 2014 22:43:06 +0100 |
koda |
fixwhitespace and dos2unix
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Thu, 16 Jan 2014 23:47:36 +0400 |
unc0rr |
In special rooms game starts when all players are ready
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Fri, 13 Dec 2013 00:16:02 +0400 |
unc0rr |
- /greeting command for room greeting message
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Mon, 09 Dec 2013 23:32:57 +0400 |
unc0rr |
- Restrict game config changes in special rooms
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Thu, 05 Dec 2013 00:51:27 +0400 |
unc0rr |
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
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Mon, 25 Nov 2013 01:03:14 +0400 |
unc0rr |
Forbid /delegate to room admin
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Mon, 18 Nov 2013 00:44:30 +0400 |
unc0rr |
- Column for script in rooms list
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Mon, 09 Sep 2013 00:33:35 +0400 |
unc0rr |
Fix bug 703
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Sat, 29 Jun 2013 23:58:37 +0400 |
unc0rr |
Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 22 May 2013 00:49:37 +0400 |
unc0rr |
'/rnd' command. Pass it a (possibly empty) list of items.
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Mon, 13 May 2013 22:49:14 +0400 |
unc0rr |
Restore ready toggle for room admins (issue 432)
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Wed, 10 Apr 2013 22:59:40 +0400 |
unc0rr |
This isn't necessary anymore
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Wed, 10 Apr 2013 22:48:14 +0400 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Wed, 20 Mar 2013 09:13:05 +0400 |
unc0rr |
Add space for better visual performance
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Sun, 03 Mar 2013 23:25:09 +0400 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
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Fri, 22 Feb 2013 23:24:20 +0400 |
unc0rr |
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
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Thu, 21 Feb 2013 22:43:00 +0400 |
unc0rr |
Try to prevent hedgehogs number in team desync
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Thu, 21 Feb 2013 01:37:04 +0400 |
unc0rr |
Unbreak build
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Thu, 21 Feb 2013 01:26:38 +0400 |
unc0rr |
Found another possible source of desync, trying similar workaround on this
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Mon, 18 Feb 2013 22:47:42 +0400 |
unc0rr |
Clear player's clan info on room join
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Mon, 18 Feb 2013 22:21:31 +0400 |
unc0rr |
Disallow kicking the opponent in duel
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Sun, 10 Feb 2013 01:27:32 +0400 |
unc0rr |
New checker of engine messages which is aware of glued together messages
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Sat, 02 Feb 2013 20:16:12 +0400 |
unc0rr |
Don't confirm hogs number to room admin when no constraint hit
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Fri, 25 Jan 2013 13:29:20 +0400 |
unc0rr |
Some fixes
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Fri, 25 Jan 2013 12:59:06 +0400 |
unc0rr |
Fix finding player's another clan
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Wed, 23 Jan 2013 23:57:47 +0400 |
unc0rr |
Oops, got too excited
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Wed, 23 Jan 2013 23:54:01 +0400 |
unc0rr |
Fix crashers
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Tue, 22 Jan 2013 00:24:44 +0400 |
unc0rr |
Okay, let's try not trust even room admin on this
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Tue, 22 Jan 2013 00:04:09 +0400 |
unc0rr |
Make number of hedgehogs restriction actually work in network game
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Mon, 21 Jan 2013 13:04:57 -0500 |
dag10 |
Force-starting a game now only works for client versions >43
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Mon, 21 Jan 2013 02:21:04 -0500 |
dag10 |
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
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Sat, 19 Jan 2013 21:51:41 +0400 |
unc0rr |
- Allow server admins to use DELEGATE even when not room owner
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Sat, 19 Jan 2013 00:51:28 +0400 |
unc0rr |
Server messages localization using Qt's l10n subsystem:
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Thu, 10 Jan 2013 22:54:55 +0400 |
unc0rr |
Throw away stupid Data.Seq
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Thu, 06 Dec 2012 00:38:12 +0400 |
unc0rr |
Command to delegate room to other player
flibqtfrontend
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Wed, 05 Dec 2012 23:25:11 +0400 |
unc0rr |
"Registered users only" room flag
flibqtfrontend
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Sun, 02 Dec 2012 22:14:21 +0400 |
unc0rr |
- Disable in-room bans
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Wed, 07 Nov 2012 23:02:18 +0400 |
unc0rr |
More strictness on room bans
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Tue, 06 Nov 2012 22:35:08 +0400 |
unc0rr |
Maybe this caused server crashes? Add more strictness on team owner record field
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Sun, 04 Nov 2012 21:28:03 +0400 |
unc0rr |
Better place for SendUpdateOnThisRoom
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Fri, 02 Nov 2012 00:09:40 +0400 |
unc0rr |
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
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Sun, 28 Oct 2012 23:43:56 +0400 |
unc0rr |
Choose first unused color for added team (addresses issue 431) + other small changes
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Sun, 21 Oct 2012 17:00:35 +0400 |
unc0rr |
Keep room admin ready status always set
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Wed, 17 Oct 2012 23:50:28 +0400 |
unc0rr |
Fix most of server warnings
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Wed, 17 Oct 2012 23:33:33 +0400 |
unc0rr |
'In game' client flag, both server and frontend support
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Tue, 16 Oct 2012 00:05:58 +0400 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
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Mon, 13 Aug 2012 23:17:09 +0400 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
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Thu, 28 Jun 2012 22:45:06 +0400 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
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Fri, 22 Jun 2012 08:13:51 +0400 |
unc0rr |
Swap order of actions
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Sun, 22 Apr 2012 21:23:32 +0400 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
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Sat, 24 Mar 2012 19:57:06 +0400 |
unc0rr |
Fix server thinking game is still not finished sometimes
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Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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Wed, 29 Feb 2012 23:44:49 +0400 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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Sat, 25 Feb 2012 22:18:08 +0400 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
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Mon, 20 Feb 2012 21:52:18 +0400 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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Sun, 20 Nov 2011 19:45:03 +0300 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
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Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
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Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
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Sat, 24 Sep 2011 21:14:51 +0400 |
unc0rr |
Store replays for further analysis
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