hedgewars/uLandObjects.pas
Mon, 26 Aug 2019 23:17:17 +0300 alfadur add permenent digest logging
Fri, 23 Aug 2019 21:12:56 +0300 alfadur reduce casting
Fri, 23 Aug 2019 21:04:40 +0300 alfadur digest with byte arrays
Mon, 19 Aug 2019 21:17:18 +0300 alfadur only digest masks for masked land object
Mon, 19 Aug 2019 18:59:24 +0300 alfadur remove per line digest logging
Mon, 19 Aug 2019 11:41:59 -0400 nemo make the mask colours more liberal due to possibility that OSX/SDL2 are slightly distorting them
Mon, 19 Aug 2019 18:06:46 +0300 alfadur alpha digest test
Sat, 15 Jun 2019 18:15:32 +0200 Wuzzy Fix sprays being biased to the left on huge maps
Sat, 15 Jun 2019 03:27:06 +0200 Wuzzy Restrict object placement between leftX and rightX
Sun, 02 Jun 2019 22:40:39 +0300 alfadur fix land object placement
Wed, 22 May 2019 23:53:00 +0300 alfadur disallow zero rope step
Tue, 21 May 2019 23:04:50 +0300 alfadur add rope layers
Fri, 17 May 2019 01:32:51 +0300 alfadur fix anchors
Tue, 14 May 2019 23:25:49 +0300 alfadur blend land into land objects
Tue, 14 May 2019 21:36:50 +0300 alfadur make rope styleable
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Thu, 04 Oct 2018 19:12:09 +0200 Wuzzy Fix another pas2c hiccup in uLandObjects
Tue, 17 Jul 2018 21:17:33 +0200 Wuzzy Clarify/rewrite a few OutError messages
Thu, 12 Jul 2018 14:41:24 +0200 Wuzzy Send proper failure error message when image loading has failed
Thu, 24 May 2018 15:23:48 +0200 Wuzzy Remove unused variable in uLandObjects
Tue, 22 May 2018 17:53:53 -0400 alfadur Checksum girders and masks too
Wed, 16 May 2018 18:37:17 -0400 alfadur new theme object features
Wed, 07 Feb 2018 07:38:37 +0100 Wuzzy Add theme fallback music settings
Thu, 23 Nov 2017 16:02:29 -0500 nemo hate SDL blit...
Tue, 24 Oct 2017 18:55:19 -0400 nemo w is in pixels, so presumably this needs to be *4
Tue, 24 Oct 2017 18:28:59 -0400 nemo use pitch for surfaces, land_width x2 since 16 bit
Wed, 18 Oct 2017 20:33:20 -0400 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Fri, 29 Sep 2017 22:33:15 +0200 sheepluva don't use colorkey for land spray
Fri, 29 Sep 2017 22:09:11 +0200 sheepluva rename ifTransparent to ifColorKey
Sat, 08 Apr 2017 17:21:22 +0200 KoBeWi Fix bad water flow animation
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