hedgewars/uVisualGearsHandlers.pas
Wed, 27 May 2020 01:58:27 +0200 Wuzzy Add fade-in effect when flake appears at top
Wed, 27 May 2020 01:24:50 +0200 Wuzzy Flakes: Only spawn them inside valid area
Wed, 27 May 2020 00:00:13 +0200 Wuzzy Fade out rising flakes at the top
Fri, 12 Jul 2019 00:07:09 +0200 Wuzzy Fix vgtChunk being never deleted if rqPlainSplash is set
Thu, 11 Jul 2019 23:53:30 +0200 Wuzzy Delete vgtDroplet and vgtChunk when hitting the ocean world edge
Tue, 22 Jan 2019 07:12:02 +0100 Wuzzy vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Thu, 10 Jan 2019 19:09:06 +0100 Wuzzy Prevent wind bar from overflowing with high wind values
Sat, 17 Mar 2018 04:37:13 +0100 Wuzzy Fix speech bubble briefly rendering at (0,0) after spawning
Fri, 09 Mar 2018 12:43:36 +0100 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
Sun, 23 Apr 2017 17:27:07 +0200 sheepluva clean up flake falling/rising code. this should fix issue #157
Fri, 14 Oct 2016 22:52:04 +0200 KoBeWi rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Wed, 27 Apr 2016 01:34:59 +0200 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
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