hedgewars/uVisualGearsHandlers.pas
Wed, 27 May 2020 01:58:27 +0200 Wuzzy Add fade-in effect when flake appears at top
Wed, 27 May 2020 01:24:50 +0200 Wuzzy Flakes: Only spawn them inside valid area
Wed, 27 May 2020 00:00:13 +0200 Wuzzy Fade out rising flakes at the top
Fri, 12 Jul 2019 00:07:09 +0200 Wuzzy Fix vgtChunk being never deleted if rqPlainSplash is set
Thu, 11 Jul 2019 23:53:30 +0200 Wuzzy Delete vgtDroplet and vgtChunk when hitting the ocean world edge
Tue, 22 Jan 2019 07:12:02 +0100 Wuzzy vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Thu, 10 Jan 2019 19:09:06 +0100 Wuzzy Prevent wind bar from overflowing with high wind values
Sat, 17 Mar 2018 04:37:13 +0100 Wuzzy Fix speech bubble briefly rendering at (0,0) after spawning
Fri, 09 Mar 2018 12:43:36 +0100 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
Sun, 23 Apr 2017 17:27:07 +0200 sheepluva clean up flake falling/rising code. this should fix issue #157
Fri, 14 Oct 2016 22:52:04 +0200 KoBeWi rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Wed, 27 Apr 2016 01:34:59 +0200 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Wed, 18 Mar 2015 22:57:29 +0300 unc0rr Only allow one instance of vgtSmoothWindbar also
Tue, 17 Mar 2015 23:57:26 +0300 unc0rr Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
Thu, 01 Jan 2015 12:41:28 -0500 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
Thu, 04 Dec 2014 20:15:03 +0100 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
Thu, 04 Dec 2014 11:19:38 -0500 nemo
Thu, 04 Dec 2014 11:11:17 -0500 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Sat, 05 Jul 2014 20:27:42 +0200 sheepluva fix pas2c build
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Fri, 13 Jun 2014 21:17:50 +0200 sheepluva grmlgrmlpas2cgrmlgrml
Fri, 13 Jun 2014 17:51:55 +0200 sheepluva make using the teleporter a bit less challenging
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Wed, 12 Mar 2014 22:40:49 -0400 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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