Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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Sat, 06 Nov 2010 12:33:24 -0400 |
nemo |
Forgot to disable these in 4116:877ecc9d9d82
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Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Fri, 05 Nov 2010 19:07:17 -0400 |
nemo |
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
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Fri, 05 Nov 2010 12:32:35 -0400 |
nemo |
New title and campaign mode images
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Thu, 04 Nov 2010 22:42:56 +0100 |
koda |
it locale for opendesktop
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Wed, 03 Nov 2010 18:18:16 -0400 |
henek |
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
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Wed, 03 Nov 2010 16:29:17 +0100 |
koda |
health reset mode ftw (replaces gfmines)
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Mon, 01 Nov 2010 23:30:33 +0100 |
koda |
disable file association on mac for now
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Mon, 01 Nov 2010 17:58:59 -0400 |
nemo |
Add opendesktop association of files for non-windows. NEEDS TESTING.
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Sun, 31 Oct 2010 01:01:11 +0200 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
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Wed, 27 Oct 2010 14:23:47 +0200 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Tue, 26 Oct 2010 19:04:51 +0200 |
koda |
restore king mode
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Sun, 10 Oct 2010 12:22:57 -0400 |
nemo |
forgot the mapping
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Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
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Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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Tue, 14 Sep 2010 19:06:59 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 18:43:14 +0200 |
smaxx |
Merge
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Tue, 14 Sep 2010 12:17:39 -0400 |
nemo |
Revert accidental commit of inu's stretching of this column
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Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 17:42:51 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 00:17:22 -0400 |
inu |
updated pt
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Mon, 06 Sep 2010 21:09:58 +0200 |
smaxx |
Frontend:
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Mon, 06 Sep 2010 15:53:24 +0200 |
smaxx |
Frontend:
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Mon, 30 Aug 2010 15:24:49 +0200 |
legutus |
Improves room list with filter for state/rules/weapons and general search
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Wed, 25 Aug 2010 12:28:37 +0200 |
smaxx |
Frontend:
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Mon, 23 Aug 2010 19:06:34 +0200 |
smaxx |
Frontend:
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