hedgewars/uIO.pas
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sat, 20 Nov 2010 23:48:04 +0300 unc0rr Move land hash checking into commands
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:50:02 +0300 unC0Rr Move SendStats to uIO
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 unC0Rr Introduce uCommands.pas
Wed, 17 Nov 2010 22:19:58 +0300 unc0rr uWorld
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Mon, 11 Oct 2010 16:28:54 -0400 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
Mon, 11 Oct 2010 21:41:24 +0400 unc0rr Add debug message about # cmd
Sat, 31 Jul 2010 07:05:06 +0200 koda fix issue #6 (missing nick in chat)
Sat, 03 Jul 2010 00:11:23 +0200 koda interpret parameters before initializing everything
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Mon, 08 Mar 2010 21:52:40 +0000 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Sun, 10 Jan 2010 00:52:20 +0000 koda initial support for engine protocol
Sat, 28 Nov 2009 15:22:28 +0000 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
Thu, 26 Nov 2009 18:43:33 +0000 unc0rr Probably fix bug (not tested, I just checked if it builds)
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Fri, 23 Oct 2009 11:12:01 +0000 koda err, complete previous commit
Wed, 21 Oct 2009 19:41:24 +0000 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
Wed, 07 Oct 2009 14:37:42 +0000 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Sun, 27 Sep 2009 10:26:36 +0000 unc0rr Colorize chat messages in frontend and engine
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Tue, 07 Jul 2009 21:48:55 +0000 koda -Removal of older WAV files, now useless thanks to OpenAL
Fri, 12 Jun 2009 00:39:36 +0000 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
Wed, 27 May 2009 03:52:07 +0000 nemo experiment in only sending a message to your clan
Sat, 16 May 2009 18:33:21 +0000 unc0rr Final fix
Sat, 16 May 2009 17:02:25 +0000 unc0rr Now should be okay
Sat, 16 May 2009 16:58:54 +0000 unc0rr Fix for teh fix
Sat, 16 May 2009 16:57:38 +0000 unc0rr Fix queue error caused by previous fix for queue error
Mon, 11 May 2009 18:57:39 +0000 unc0rr Don't accept 'team gone' command right after 'next turn' cmd
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Thu, 12 Mar 2009 20:29:01 +0000 unc0rr Add an ability to run engine without IPC connection.
Sat, 21 Feb 2009 14:43:40 +0000 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
Sat, 10 Jan 2009 22:50:54 +0000 unc0rr Implement precise aiming when pressing left shift
Fri, 02 Jan 2009 14:22:33 +0000 unc0rr Quick replay round to spectators until current move
Mon, 27 Oct 2008 21:01:18 +0000 unc0rr Make debug messages not to screw text log
Tue, 14 Oct 2008 14:33:54 +0000 unc0rr Add more support for handling disconnects while playing (not fully tested)
Mon, 13 Oct 2008 19:04:27 +0000 unc0rr Add partial implementation of handling disconnects while playing via network
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 27 Jun 2008 20:56:38 +0000 unc0rr - Fix accidental network breakage
Fri, 27 Jun 2008 17:45:35 +0000 unc0rr Hopefully done taunts implementation
Mon, 09 Jun 2008 14:20:16 +0000 unc0rr Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
Sun, 08 Jun 2008 18:53:02 +0000 unc0rr Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
Sat, 24 May 2008 18:37:04 +0000 unc0rr Preparing to have gsChat gamestate
Sat, 24 May 2008 17:34:06 +0000 unc0rr - Start chat implementation: chat strings are on the screen
Wed, 07 May 2008 14:41:34 +0000 unc0rr Fix potential queue error in rare cases
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Tue, 05 Feb 2008 18:25:46 +0000 unc0rr - Handle new command in game record and net
Thu, 13 Dec 2007 22:46:36 +0000 unc0rr Fix network game bug caused by recent protocol changes
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