QTfrontend/hwform.h
Wed, 12 Dec 2012 15:57:01 +0100 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
Mon, 10 Dec 2012 22:09:54 +0100 Ondrej Skopek Patched login dialog bugs, added retry dialogs
Sat, 08 Dec 2012 15:06:30 +0100 Drew Gottlieb GCI2012: Google Issue Login
Mon, 03 Dec 2012 18:08:19 +0100 Ondrej GCI2012: Navigation Output
Sun, 02 Dec 2012 01:26:00 +0400 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
Thu, 29 Nov 2012 22:50:08 +0400 unc0rr A bit of refactoring
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Sun, 19 Aug 2012 12:50:34 +0300 belphegorr Fixed a typo, frontend is now working properly
Fri, 06 Jul 2012 19:15:44 +0400 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
Sun, 08 Jul 2012 19:15:38 +0300 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Wed, 02 May 2012 18:36:27 -0400 nemo Workaround for stuck pages.
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Sun, 15 Jan 2012 23:35:02 +0100 bovi GCI task: stars
Sun, 15 Jan 2012 22:57:49 +0100 bovi GCI task: ping
Sat, 14 Jan 2012 05:05:53 +0100 valnut GCI task: feedback is important
Sat, 03 Dec 2011 14:36:36 +0100 Oranger GCI task: describez
Sat, 26 Nov 2011 00:45:00 -0500 Oranger eyecandy
Sat, 29 Oct 2011 09:19:04 +0200 sheepluva disconnect when going back from lobby page (regression fix)
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Tue, 25 Oct 2011 19:46:59 +0200 sheepluva remove any thread-safe stuff I introduced since it's not needed
Sun, 23 Oct 2011 09:01:53 +0200 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Tue, 27 Sep 2011 04:31:08 +0200 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
Tue, 27 Sep 2011 00:38:39 +0200 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
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