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project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h
2016-02-23
antonc27
- Campaign for iOS: Finally can launch campaign's mission game from list!
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2012-04-09
koda
ios: refactor the code of the after-game statistics display using delegates
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2012-03-27
koda
dates are no more!
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2012-02-19
koda
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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2012-02-17
koda
the most important commit of the year
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2011-11-13
koda
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
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2011-11-11
koda
further engine interaction refactoring
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2011-11-06
koda
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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2011-11-03
koda
convert gameinterfacebridge in simple-to-use class methods
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2011-11-02
koda
aaand remove also ipcport from the class interface as well
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2011-11-02
koda
don't keep track of the savepath and of engineprotocol objects
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2011-11-02
koda
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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2011-11-02
koda
move objc overlay creation after sdlwindow has been created
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2011-10-31
koda
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-10-04
koda
first pass for implementing missions/training selection on ipad (not yet running)
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2011-08-28
koda
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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2011-05-10
koda
settings.plist is no more, long live nsuserdefaults
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2011-04-18
koda
things are a little sanier
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2011-04-18
koda
work in progress yet again (can run some games now)
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2011-04-17
koda
more refactoring, less warnings, less stuff kept around
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2011-04-17
koda
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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