project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h
2016-02-23 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2012-04-09 koda ios: refactor the code of the after-game statistics display using delegates
2012-03-27 koda dates are no more!
2012-02-19 koda added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
2012-02-17 koda the most important commit of the year
2011-11-13 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-11 koda further engine interaction refactoring
2011-11-06 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-03 koda convert gameinterfacebridge in simple-to-use class methods
2011-11-02 koda aaand remove also ipcport from the class interface as well
2011-11-02 koda don't keep track of the savepath and of engineprotocol objects
2011-11-02 koda remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02 koda move objc overlay creation after sdlwindow has been created
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-04 koda first pass for implementing missions/training selection on ipad (not yet running)
2011-08-28 koda ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-05-10 koda settings.plist is no more, long live nsuserdefaults
2011-04-18 koda things are a little sanier
2011-04-18 koda work in progress yet again (can run some games now)
2011-04-17 koda more refactoring, less warnings, less stuff kept around
2011-04-17 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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