QTfrontend/ammoSchemeModel.cpp
2011-04-27 koda small cosmetics
2011-03-20 nikin percentage modifier for get away time
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-01 koda Happy 2011 :)
2011-01-06 nemo reset weapons default in shoppa.
2010-12-21 Henek added copying also to schemes and updated some translations
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-03 nemo Restore King mode. The worst of the changes was Place Hogs
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-13 nemo check in frontend flag for more wind mode
2010-11-12 koda exposing Henek's no wind flag
2010-11-10 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-09 koda added two games modes and one weaponset
2010-11-08 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-07 nemo keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 koda add Timeless and Fort game modes, tweaks to other modes
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
2010-11-03 koda oops
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-08-20 nemo Flag for AI survival mode
2010-06-04 smxx Frontend:
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-30 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-01 nemo crank up landmines a little
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo Dude mine probability spinner
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Randomise order of play.
2009-09-10 nemo And in frontend
2009-05-23 nemo set Minefield to 150%, reduce fort distance by 512px
2009-05-23 nemo Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-12 unc0rr nemo's schemes patch
2009-04-12 unc0rr Add Shoppa game scheme
2009-04-03 unc0rr - Enable back border of drop-down list (by nemo)
2009-03-18 unc0rr Add delete button and scheme selection combobox to scheme edit page
2009-03-18 unc0rr Sync schemes config over net should work now (untested)
2009-03-16 unc0rr - Some style changes by nemo
2009-03-15 unc0rr More game options by nemo
2009-03-13 unc0rr Scheme options work now
2009-03-13 unc0rr Editing schemes, creating new one works now
2009-03-12 unc0rr - Share model between test table and widgets
2009-03-12 unc0rr Continue work on new schemes
2009-03-11 unc0rr Continue work on new schemes implementation
2009-03-10 unc0rr Stub for ammo schemes model
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