hedgewars/uGearsHandlersMess.pas
Sun, 27 Nov 2016 12:58:41 +0100 sheepluva make random timers less easy to predict
Sun, 01 May 2016 01:04:45 +0200 Wuzzy Fix sniper rifle making timer gray all the time
Sat, 30 Apr 2016 23:30:34 +0200 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Sat, 19 Nov 2016 06:43:44 +0100 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Sun, 02 Oct 2016 01:26:59 +0200 sheepluva increase heart count in seduction effect. FPS are overrated anyway
Sun, 02 Oct 2016 00:42:29 +0200 sheepluva and while I'm at it, fix seduction... kinda ♥
Thu, 28 Apr 2016 21:15:08 +0200 sheepluva merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Mon, 25 Apr 2016 16:11:39 +0200 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
Tue, 16 Feb 2016 11:31:55 -0500 nemo sniper rifle too
Tue, 16 Feb 2016 11:29:36 -0500 nemo reduce by 1, probably should avoid tunnel issue
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Tue, 09 Feb 2016 15:10:01 -0500 nemo crosshair on hog won't cause a direct hit anymore
Sun, 24 Jan 2016 00:02:57 +0100 sheepluva rename doStepCakeWork to doStepCakeWalk
Sun, 24 Jan 2016 00:00:25 +0100 sheepluva party tweak
Sat, 23 Jan 2016 17:29:44 -0500 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
Sat, 23 Jan 2016 16:07:14 -0500 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
Sat, 23 Jan 2016 11:00:31 +0100 sheepluva recognize proper birthday parties
Sat, 23 Jan 2016 07:53:57 +0100 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
Thu, 31 Dec 2015 16:26:21 +0300 unc0rr AI is pretty good at using Bee weapon
Wed, 30 Dec 2015 08:50:19 -0500 nemo call this faller scrambling less often.
Tue, 29 Dec 2015 14:44:32 -0500 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Sun, 15 Nov 2015 14:14:50 -0500 nemo avoid double applying wind on drill
Sun, 15 Nov 2015 10:22:42 -0500 nemo Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
Mon, 09 Nov 2015 19:21:40 +0100 sheepluva fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
Thu, 05 Nov 2015 04:42:22 +0100 sheepluva fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
Wed, 04 Nov 2015 01:36:34 +0100 sheepluva wrap bee during pre-flight too
Tue, 03 Nov 2015 21:18:25 +0100 sheepluva make hammer non-lethal again (as requested by unC0Rr)
Sat, 24 Oct 2015 00:21:15 +0200 sheepluva fixed: poison clouds could bounce
Thu, 08 Oct 2015 10:48:16 -0400 nemo Pass overridden uid into AddGear instead
Thu, 08 Oct 2015 10:42:00 -0400 nemo restore uid on resurrection as well
Wed, 23 Sep 2015 07:49:46 +0200 sheepluva fp complained about this line being too long
Sun, 13 Sep 2015 16:23:32 -0400 nemo Allow for arbitrary number of airstrike bombs and spacing.
Sun, 13 Sep 2015 15:36:06 -0400 nemo Move health:= 6 to gear addition so lua can more easily override it.
Thu, 10 Sep 2015 18:50:39 +0200 sheepluva stop rc plane prop/engine sound when out of fuel
Thu, 03 Sep 2015 11:51:08 -0400 nemo Add some HHGear nil checks to teleport. google bug #974
Tue, 01 Sep 2015 23:54:13 +0200 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 09 Aug 2015 05:19:56 +0200 sheepluva this should prevent hogs from hovering in air after using hammer
Sun, 09 Aug 2015 04:02:23 +0200 sheepluva fix the fix
Sun, 09 Aug 2015 00:25:35 +0200 sheepluva tweak prev commit
Sun, 09 Aug 2015 00:19:33 +0200 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
Sat, 18 Jul 2015 19:10:57 +0200 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
Fri, 12 Jun 2015 17:28:20 -0400 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
Tue, 26 May 2015 11:59:46 +0300 unC0Rr Make sure to have gstMoving flag cleared
Fri, 22 May 2015 13:39:12 -0400 nemo don't decrement 0 timer for air mines...
Fri, 10 Apr 2015 11:14:53 -0400 nemo bouncy/noportal check after spawn
Wed, 08 Apr 2015 15:04:48 -0400 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
Sun, 05 Apr 2015 16:41:39 -0400 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
Fri, 03 Apr 2015 15:20:08 -0400 nemo Make FP tunnel 2px wider.
Wed, 25 Mar 2015 21:30:04 +0100 sheepluva only display cake timer if it is low
Wed, 25 Mar 2015 20:30:52 +0100 sheepluva allow gear specific data (with gear type specific type). applied to cake
Tue, 17 Feb 2015 16:05:54 -0500 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
Mon, 16 Feb 2015 13:58:32 -0500 nemo make mines submersible
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 07 Feb 2015 11:53:08 +0300 unc0rr Fix pas2c?
Sat, 24 Jan 2015 13:49:57 -0500 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
Wed, 21 Jan 2015 16:00:08 -0500 nemo more turn-based-y
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