Mon, 11 Apr 2011 20:53:55 +0000 typo
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 20:53:55 +0000] rev 5135
typo
Sun, 10 Apr 2011 20:02:25 +0200 //
sheepluva [Sun, 10 Apr 2011 20:02:25 +0200] rev 5134
//
Mon, 11 Apr 2011 00:42:06 +0000 A bunch of Japanese edits
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 00:42:06 +0000] rev 5133
A bunch of Japanese edits
Sun, 10 Apr 2011 20:36:09 +0400 Make WriteLnToConsole write to stderr instead of stdout
unc0rr [Sun, 10 Apr 2011 20:36:09 +0400] rev 5132
Make WriteLnToConsole write to stderr instead of stdout
Sun, 10 Apr 2011 05:09:41 +0000 Got a start on localizing all these strings.
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 05:09:41 +0000] rev 5131
Got a start on localizing all these strings.
Sun, 10 Apr 2011 20:24:25 +0400 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr [Sun, 10 Apr 2011 20:24:25 +0400] rev 5130
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Sun, 10 Apr 2011 04:23:27 +0000 The first of several Japanese language localization patches.
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 04:23:27 +0000] rev 5129
The first of several Japanese language localization patches.
Sat, 09 Apr 2011 15:54:28 -0400 Check for 0 health to avoid div by 0. spotted by mikade.
nemo [Sat, 09 Apr 2011 15:54:28 -0400] rev 5128
Check for 0 health to avoid div by 0. spotted by mikade.
Fri, 08 Apr 2011 21:15:57 +0200 added Balanced Random Weapon gameplay script
claymore [Fri, 08 Apr 2011 21:15:57 +0200] rev 5127
added Balanced Random Weapon gameplay script
Fri, 08 Apr 2011 18:50:12 +0200 Frontend: room rename
claymore [Fri, 08 Apr 2011 18:50:12 +0200] rev 5126
Frontend: room rename
Fri, 08 Apr 2011 13:42:25 +0200 //
sheepluva [Fri, 08 Apr 2011 13:42:25 +0200] rev 5125
//
Fri, 08 Apr 2011 11:40:18 +0200 comments
sheepluva [Fri, 08 Apr 2011 11:40:18 +0200] rev 5124
comments
Fri, 08 Apr 2011 04:30:28 +0200 guess what. comments. yay for burning commits
sheepluva [Fri, 08 Apr 2011 04:30:28 +0200] rev 5123
guess what. comments. yay for burning commits
Fri, 08 Apr 2011 03:07:04 +0200 some more comments *yawns*
sheepluva [Fri, 08 Apr 2011 03:07:04 +0200] rev 5122
some more comments *yawns*
Thu, 07 Apr 2011 23:54:09 +0200 added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva [Thu, 07 Apr 2011 23:54:09 +0200] rev 5121
added some comments in order to confuse the GSoC students as much as possible ;D
Thu, 07 Apr 2011 14:13:11 -0400 redundant now
nemo [Thu, 07 Apr 2011 14:13:11 -0400] rev 5120
redundant now
Thu, 07 Apr 2011 21:43:43 +0400 Fix crash in server (accessing deleted room)
unc0rr [Thu, 07 Apr 2011 21:43:43 +0400] rev 5119
Fix crash in server (accessing deleted room)
Thu, 07 Apr 2011 11:30:56 -0400 For mikade - bit more flexibility in script captions
nemo [Thu, 07 Apr 2011 11:30:56 -0400] rev 5118
For mikade - bit more flexibility in script captions
Thu, 07 Apr 2011 13:26:56 +0200 mono version for ukranian voices
igorko [Thu, 07 Apr 2011 13:26:56 +0200] rev 5117
mono version for ukranian voices
Thu, 07 Apr 2011 13:21:11 +0200 merge
koda [Thu, 07 Apr 2011 13:21:11 +0200] rev 5116
merge
Thu, 07 Apr 2011 01:45:38 +0200 fix indentation and missing newline at end of file
sheepluva [Thu, 07 Apr 2011 01:45:38 +0200] rev 5115
fix indentation and missing newline at end of file
Wed, 06 Apr 2011 22:56:05 +0200 Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:56:05 +0200] rev 5114
Improved random name generation (now a random fort and random grave is choosen from the available ones)
Wed, 06 Apr 2011 22:55:22 +0200 background stars won't go all in the same direction anymore
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:55:22 +0200] rev 5113
background stars won't go all in the same direction anymore
Wed, 06 Apr 2011 11:51:23 +0200 avoided some ambiguous function calls
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 11:51:23 +0200] rev 5112
avoided some ambiguous function calls
Wed, 06 Apr 2011 00:30:02 +0200 merge
koda [Wed, 06 Apr 2011 00:30:02 +0200] rev 5111
merge
Tue, 05 Apr 2011 16:27:58 -0400 set cLocale even for en
nemo [Tue, 05 Apr 2011 16:27:58 -0400] rev 5110
set cLocale even for en
Wed, 06 Apr 2011 00:29:49 +0200 strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda [Wed, 06 Apr 2011 00:29:49 +0200] rev 5109
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Tue, 05 Apr 2011 16:15:20 -0400 Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:15:20 -0400] rev 5108
Fixing issue #211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Tue, 05 Apr 2011 16:23:52 -0400 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo [Tue, 05 Apr 2011 16:23:52 -0400] rev 5107
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
Tue, 05 Apr 2011 22:21:02 +0200 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda [Tue, 05 Apr 2011 22:21:02 +0200] rev 5106
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Tue, 05 Apr 2011 16:05:41 -0400 Testing a merge.
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:05:41 -0400] rev 5105
Testing a merge.
Tue, 05 Apr 2011 20:28:44 +0200 Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
sheepluva [Tue, 05 Apr 2011 20:28:44 +0200] rev 5104
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :( XD
Tue, 05 Apr 2011 17:10:48 +0200 fix windows compilation
koda [Tue, 05 Apr 2011 17:10:48 +0200] rev 5103
fix windows compilation
Tue, 05 Apr 2011 11:00:18 -0400 oops. forgot the parent cmakelist
nemo [Tue, 05 Apr 2011 11:00:18 -0400] rev 5102
oops. forgot the parent cmakelist
Tue, 05 Apr 2011 10:59:23 -0400 Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
igorko [Tue, 05 Apr 2011 10:59:23 -0400] rev 5101
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
Mon, 04 Apr 2011 16:27:27 +0200 you can use esc to exit chat when input is empty
koda [Mon, 04 Apr 2011 16:27:27 +0200] rev 5100
you can use esc to exit chat when input is empty
Mon, 04 Apr 2011 12:53:11 +0200 enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
koda [Mon, 04 Apr 2011 12:53:11 +0200] rev 5099
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue #111)
Sun, 03 Apr 2011 20:07:05 +0400 Allow to rename room
unc0rr [Sun, 03 Apr 2011 20:07:05 +0400] rev 5098
Allow to rename room
Sun, 03 Apr 2011 19:27:48 +0400 dammit, merge
unc0rr [Sun, 03 Apr 2011 19:27:48 +0400] rev 5097
dammit, merge
Sun, 03 Apr 2011 16:46:20 +0200 small tweak for bundle creation
koda [Sun, 03 Apr 2011 16:46:20 +0200] rev 5096
small tweak for bundle creation
Sun, 03 Apr 2011 16:34:12 +0200 fix autorelease pools not being set (issue 209) and format code a little
koda [Sun, 03 Apr 2011 16:34:12 +0200] rev 5095
fix autorelease pools not being set (issue #209) and format code a little
Sun, 03 Apr 2011 19:26:53 +0400 - Update .pro file
unc0rr [Sun, 03 Apr 2011 19:26:53 +0400] rev 5094
- Update .pro file - Add a label in chat widget with a number of nicks listed
Sun, 03 Apr 2011 16:31:48 +0400 Some polishing
unc0rr [Sun, 03 Apr 2011 16:31:48 +0400] rev 5093
Some polishing
Sun, 03 Apr 2011 16:31:40 +0400 Fix crash when old room admin becomes new room admin
unc0rr [Sun, 03 Apr 2011 16:31:40 +0400] rev 5092
Fix crash when old room admin becomes new room admin
Sun, 03 Apr 2011 13:34:04 +0400 Show only logged-in clients quit messages
unc0rr [Sun, 03 Apr 2011 13:34:04 +0400] rev 5091
Show only logged-in clients quit messages
Sun, 03 Apr 2011 13:31:33 +0400 Use readInt_
unc0rr [Sun, 03 Apr 2011 13:31:33 +0400] rev 5090
Use readInt_
Sat, 02 Apr 2011 22:17:08 -0400 This better matches lua headers
nemo [Sat, 02 Apr 2011 22:17:08 -0400] rev 5089
This better matches lua headers
Sat, 02 Apr 2011 20:33:06 -0400 use PtrInt to match lua's use of ptrdiff. Needs testing.
nemo [Sat, 02 Apr 2011 20:33:06 -0400] rev 5088
use PtrInt to match lua's use of ptrdiff. Needs testing.
Sat, 02 Apr 2011 20:57:40 +0200 cmd+m should minimize the app as per apple human guidelines
koda [Sat, 02 Apr 2011 20:57:40 +0200] rev 5087
cmd+m should minimize the app as per apple human guidelines
Sat, 02 Apr 2011 21:20:18 +0400 STM not needed too
unc0rr [Sat, 02 Apr 2011 21:20:18 +0400] rev 5086
STM not needed too
Tue, 05 Apr 2011 16:02:26 -0400 Reverting..
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:02:26 -0400] rev 5085
Reverting..
Sat, 02 Apr 2011 18:55:46 +0200 merge -- this time i tested
koda [Sat, 02 Apr 2011 18:55:46 +0200] rev 5084
merge -- this time i tested
Sun, 03 Apr 2011 00:13:38 -0400 Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Zorg <zorgiepoo@gmail.com> [Sun, 03 Apr 2011 00:13:38 -0400] rev 5083
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Sat, 02 Apr 2011 12:52:19 -0400 Forgot to add this too..
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:52:19 -0400] rev 5082
Forgot to add this too..
Sat, 02 Apr 2011 18:31:58 +0200 merge from zorg's clone
koda [Sat, 02 Apr 2011 18:31:58 +0200] rev 5081
merge from zorg's clone
Sat, 02 Apr 2011 12:50:07 -0400 I forgot to add this file.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:50:07 -0400] rev 5080
I forgot to add this file.
Sat, 02 Apr 2011 20:01:40 +0400 merge
unc0rr [Sat, 02 Apr 2011 20:01:40 +0400] rev 5079
merge
Sat, 02 Apr 2011 02:34:54 -0400 Removing pages.cpp and splitting it up into various files.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 02:34:54 -0400] rev 5078
Removing pages.cpp and splitting it up into various files.
Sat, 02 Apr 2011 20:01:20 +0400 Some fixes. Can't reproduce ghosts now.
unc0rr [Sat, 02 Apr 2011 20:01:20 +0400] rev 5077
Some fixes. Can't reproduce ghosts now.
Fri, 01 Apr 2011 16:22:49 -0400 workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo [Fri, 01 Apr 2011 16:22:49 -0400] rev 5076
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
Tue, 29 Mar 2011 20:10:56 -0400 not useful for visual gears, and apparently not helpful for consistency
nemo [Tue, 29 Mar 2011 20:10:56 -0400] rev 5075
not useful for visual gears, and apparently not helpful for consistency
Tue, 29 Mar 2011 18:06:39 -0400 eh. 1,000,000 might be better...
nemo [Tue, 29 Mar 2011 18:06:39 -0400] rev 5074
eh. 1,000,000 might be better...
Tue, 29 Mar 2011 17:57:04 -0400 oops. vg dX/dY - just for consistency
nemo [Tue, 29 Mar 2011 17:57:04 -0400] rev 5073
oops. vg dX/dY - just for consistency
Tue, 29 Mar 2011 17:52:04 -0400 dX/dY will return int * 100,000
nemo [Tue, 29 Mar 2011 17:52:04 -0400] rev 5072
dX/dY will return int * 100,000
Tue, 29 Mar 2011 16:47:54 -0400 Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
nemo [Tue, 29 Mar 2011 16:47:54 -0400] rev 5071
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
Tue, 29 Mar 2011 22:36:36 +0200 clipping fix for spidey
sheepluva [Tue, 29 Mar 2011 22:36:36 +0200] rev 5070
clipping fix for spidey
Tue, 29 Mar 2011 22:05:18 +0200 fix clipping fails on 2 hats
sheepluva [Tue, 29 Mar 2011 22:05:18 +0200] rev 5069
fix clipping fails on 2 hats
Tue, 29 Mar 2011 21:42:40 +0200 fix Jason hat animation and pngcrushed it and previously fixed/changed hats
sheepluva [Tue, 29 Mar 2011 21:42:40 +0200] rev 5068
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
Tue, 29 Mar 2011 21:10:35 +0200 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva [Tue, 29 Mar 2011 21:10:35 +0200] rev 5067
fix for issue #207: To far left for Napalm (and other weapons)
Tue, 29 Mar 2011 16:24:55 +0200 fix leaking of hand-drawn maps
sheepluva [Tue, 29 Mar 2011 16:24:55 +0200] rev 5066
fix leaking of hand-drawn maps
Mon, 28 Mar 2011 20:13:03 -0400 mikade really likes the snow dust
nemo [Mon, 28 Mar 2011 20:13:03 -0400] rev 5065
mikade really likes the snow dust
Mon, 28 Mar 2011 21:44:39 +0400 merge
unc0rr [Mon, 28 Mar 2011 21:44:39 +0400] rev 5064
merge
Mon, 28 Mar 2011 21:44:17 +0400 - Use LastDamage in CheckHHDamage
unc0rr [Mon, 28 Mar 2011 21:44:17 +0400] rev 5063
- Use LastDamage in CheckHHDamage - Clear hedgehog's LastDamage when switching to him
Mon, 28 Mar 2011 21:27:06 +0400 Colin Rice
unc0rr [Mon, 28 Mar 2011 21:27:06 +0400] rev 5062
Colin Rice *Give correct credit for damage
Mon, 28 Mar 2011 19:31:47 +0200 don't disable the light-bulb button when less than 3 teams
claymore [Mon, 28 Mar 2011 19:31:47 +0200] rev 5061
don't disable the light-bulb button when less than 3 teams
Mon, 28 Mar 2011 20:31:01 +0400 Hide last two octets of IP address from usual users
unc0rr [Mon, 28 Mar 2011 20:31:01 +0400] rev 5060
Hide last two octets of IP address from usual users
Mon, 28 Mar 2011 20:30:15 +0400 More creation of sender thread to the reciever thread
unc0rr [Mon, 28 Mar 2011 20:30:15 +0400] rev 5059
More creation of sender thread to the reciever thread
Mon, 28 Mar 2011 20:28:59 +0400 Some improvements in test programs
unc0rr [Mon, 28 Mar 2011 20:28:59 +0400] rev 5058
Some improvements in test programs
Mon, 28 Mar 2011 16:30:44 +0200 Beach-Theme: reduce visible square height for sand castle
sheepluva [Mon, 28 Mar 2011 16:30:44 +0200] rev 5057
Beach-Theme: reduce visible square height for sand castle
Mon, 28 Mar 2011 16:24:42 +0200 Beach-Theme: fix+crop horizon and sky
sheepluva [Mon, 28 Mar 2011 16:24:42 +0200] rev 5056
Beach-Theme: fix+crop horizon and sky
Mon, 28 Mar 2011 16:07:27 +0200 Beach-Theme: theme.cfg conversion+fix
sheepluva [Mon, 28 Mar 2011 16:07:27 +0200] rev 5055
Beach-Theme: theme.cfg conversion+fix
Mon, 28 Mar 2011 15:08:10 +0200 Beach Theme (as for .15)
Miguelac [Mon, 28 Mar 2011 15:08:10 +0200] rev 5054
Beach Theme (as for .15)
Sun, 27 Mar 2011 01:53:59 +0100 this should help people hacking the cmake files
koda [Sun, 27 Mar 2011 01:53:59 +0100] rev 5053
this should help people hacking the cmake files (removes old comments, BUNDLE and other macros, updates to INSTALL file)
Sat, 26 Mar 2011 22:49:38 +0100 fix a couple of loose ends
koda [Sat, 26 Mar 2011 22:49:38 +0100] rev 5052
fix a couple of loose ends
Fri, 25 Mar 2011 20:02:27 -0400 merge and remove QDebug
nemo [Fri, 25 Mar 2011 20:02:27 -0400] rev 5051
merge and remove QDebug
Fri, 25 Mar 2011 19:42:00 -0400 unbreak SDL 1.2 build. Koda needs to look at this
nemo [Fri, 25 Mar 2011 19:42:00 -0400] rev 5050
unbreak SDL 1.2 build. Koda needs to look at this
Fri, 25 Mar 2011 19:25:50 -0400 Delay portal gun a bit, reduce mudball
nemo [Fri, 25 Mar 2011 19:25:50 -0400] rev 5049
Delay portal gun a bit, reduce mudball
Fri, 25 Mar 2011 20:52:42 +0300 That game has renamed
unc0rr [Fri, 25 Mar 2011 20:52:42 +0300] rev 5048
That game has renamed
Thu, 24 Mar 2011 17:29:10 +0100 merge
koda [Thu, 24 Mar 2011 17:29:10 +0100] rev 5047
merge
Thu, 24 Mar 2011 17:28:36 +0100 this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda [Thu, 24 Mar 2011 17:28:36 +0100] rev 5046
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
Thu, 24 Mar 2011 16:06:03 +0100 this supposedly makes hwengine work with sdl 1.3 past rev 5296
koda [Thu, 24 Mar 2011 16:06:03 +0100] rev 5045
this supposedly makes hwengine work with sdl 1.3 past rev 5296
Wed, 23 Mar 2011 16:32:24 +0100 I changed r. Still not a perfect fix.
Colin Rice (clr_) [Wed, 23 Mar 2011 16:32:24 +0100] rev 5044
I changed r. Still not a perfect fix.
Wed, 23 Mar 2011 16:27:24 +0100 glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
koda [Wed, 23 Mar 2011 16:27:24 +0100] rev 5043
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Wed, 23 Mar 2011 14:15:20 +0100 Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Colin Rice (clr_) [Wed, 23 Mar 2011 14:15:20 +0100] rev 5042
Patch for issue #165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Tue, 22 Mar 2011 23:01:26 -0400 Fix endianness
nemo [Tue, 22 Mar 2011 23:01:26 -0400] rev 5041
Fix endianness
Tue, 22 Mar 2011 19:27:14 +0300 Fix straight lines drawing issues
unc0rr [Tue, 22 Mar 2011 19:27:14 +0300] rev 5040
Fix straight lines drawing issues
Tue, 22 Mar 2011 01:30:51 -0400 Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
nemo [Tue, 22 Mar 2011 01:30:51 -0400] rev 5039
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
Mon, 21 Mar 2011 22:38:27 -0400 tweak to crosshair
nemo [Mon, 21 Mar 2011 22:38:27 -0400] rev 5038
tweak to crosshair
Mon, 21 Mar 2011 21:38:44 +0300 Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
unc0rr [Mon, 21 Mar 2011 21:38:44 +0300] rev 5037
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
Mon, 21 Mar 2011 21:23:39 +0300 merge
unc0rr [Mon, 21 Mar 2011 21:23:39 +0300] rev 5036
merge
Sun, 20 Mar 2011 15:22:55 -0400 nikin just wants to get commit count up
nikin [Sun, 20 Mar 2011 15:22:55 -0400] rev 5035
nikin just wants to get commit count up
Sun, 20 Mar 2011 15:07:45 -0400 Remove floating point to avoid desync
nikin [Sun, 20 Mar 2011 15:07:45 -0400] rev 5034
Remove floating point to avoid desync
Sun, 20 Mar 2011 15:00:01 -0400 remove ammo if you suicide in the middle of uses
nemo [Sun, 20 Mar 2011 15:00:01 -0400] rev 5033
remove ammo if you suicide in the middle of uses
Sun, 20 Mar 2011 15:03:39 +0100 Replaced bs2packs.
EJ <eivind.jahren@gmail.com> [Sun, 20 Mar 2011 15:03:39 +0100] rev 5032
Replaced bs2packs.
Sun, 20 Mar 2011 12:52:36 -0400 Adjust conditions for showing crosshair
nemo [Sun, 20 Mar 2011 12:52:36 -0400] rev 5031
Adjust conditions for showing crosshair
Mon, 21 Mar 2011 21:04:20 +0300 Changed the standard show function to Text.Show.ByteString, and misc.
EJ <eivind.jahren@gmail.com> [Mon, 21 Mar 2011 21:04:20 +0300] rev 5030
Changed the standard show function to Text.Show.ByteString, and misc. ByteString related changes in gameServer.
Fri, 25 Mar 2011 23:35:04 +0200 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com> [Fri, 25 Mar 2011 23:35:04 +0200] rev 5029
solved issue #197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Sun, 20 Mar 2011 08:42:32 +0000 This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
shreyasbp@gmail.com [Sun, 20 Mar 2011 08:42:32 +0000] rev 5028
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
Sat, 19 Mar 2011 20:25:10 -0400 portuguese updates
inu [Sat, 19 Mar 2011 20:25:10 -0400] rev 5027
portuguese updates
Sat, 19 Mar 2011 20:24:31 -0400 percentage modifier for get away time
nikin [Sat, 19 Mar 2011 20:24:31 -0400] rev 5026
percentage modifier for get away time
Sat, 19 Mar 2011 19:41:59 -0400 Land sprayer tweaks, make land spray and mudball not end turn
nemo [Sat, 19 Mar 2011 19:41:59 -0400] rev 5025
Land sprayer tweaks, make land spray and mudball not end turn
Sat, 19 Mar 2011 17:49:27 -0400 Landgun, first pass. At sdw's request.
nemo [Sat, 19 Mar 2011 17:49:27 -0400] rev 5024
Landgun, first pass. At sdw's request.
Sat, 19 Mar 2011 16:00:10 -0400 Remove stray pixels
nemo [Sat, 19 Mar 2011 16:00:10 -0400] rev 5023
Remove stray pixels
Sat, 19 Mar 2011 16:19:50 +0100 some final work and buggfix for Tag Team, it is now playable
Henek [Sat, 19 Mar 2011 16:19:50 +0100] rev 5022
some final work and buggfix for Tag Team, it is now playable
Sat, 19 Mar 2011 14:38:49 +0100 redone tag team to work and be beautifully coded
Henek [Sat, 19 Mar 2011 14:38:49 +0100] rev 5021
redone tag team to work and be beautifully coded
Thu, 17 Mar 2011 23:53:51 +0100 merge
koda [Thu, 17 Mar 2011 23:53:51 +0100] rev 5020
merge
Thu, 17 Mar 2011 23:53:33 +0100 allows for building hedgewars with SDL-1.3
koda [Thu, 17 Mar 2011 23:53:33 +0100] rev 5019
allows for building hedgewars with SDL-1.3 also reordered other sdl~version dependent macros into a proper cmake module file
Thu, 17 Mar 2011 22:35:46 +0100 and or is not or and is not and
koda [Thu, 17 Mar 2011 22:35:46 +0100] rev 5018
and or is not or and is not and
Thu, 17 Mar 2011 16:42:59 +0100 update headers a bit
koda [Thu, 17 Mar 2011 16:42:59 +0100] rev 5017
update headers a bit
Thu, 17 Mar 2011 23:11:48 +0100 added game mode Tag Team, mostly untested, please test :)
Henek [Thu, 17 Mar 2011 23:11:48 +0100] rev 5016
added game mode Tag Team, mostly untested, please test :)
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip