Mercurial
Mercurial
>
hedgewars
/ changelog
summary
|
shortlog
| changelog |
graph
|
tags
|
bookmarks
|
branches
|
files
|
help
(0)
-3000
-1000
-300
-100
-10
+10
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
Thu, 28 Feb 2013 23:28:01 +0200
Merge
changeset
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
Thu, 28 Feb 2013 23:24:50 +0200
Draw ice on water
changeset
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
Thu, 28 Feb 2013 20:11:16 +0200
Make refactoring. Remove DrawIce function
changeset
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
Thu, 28 Feb 2013 19:59:42 +0100
small update of german engine translation
changeset
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
Thu, 28 Feb 2013 09:08:25 -0500
aaagh. remove dead code. again.
changeset
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
Wed, 27 Feb 2013 21:30:33 -0500
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
changeset
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
Wed, 27 Feb 2013 23:15:37 +0100
physfs strikes back
changeset
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
Wed, 27 Feb 2013 11:17:45 -0500
define ice edge colour
changeset
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
Wed, 27 Feb 2013 16:44:19 +0100
enable asm only on intel/amd machines
changeset
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
Wed, 27 Feb 2013 08:29:21 -0500
remove dead code
changeset
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
(0)
-3000
-1000
-300
-100
-10
+10
+100
+300
+1000
+3000
tip