Sun, 29 Apr 2012 17:12:49 +0200 |
sheepluva |
hello GameStyleModel
|
file |
diff |
annotate
|
Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
|
file |
diff |
annotate
|
Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
|
file |
diff |
annotate
|
Thu, 26 Apr 2012 09:48:52 +0200 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
|
file |
diff |
annotate
|
Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
|
file |
diff |
annotate
|
Mon, 16 Jan 2012 10:22:21 +0100 |
valnut |
GCI task: season greetings
|
file |
diff |
annotate
|
Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
|
file |
diff |
annotate
|
Mon, 07 Nov 2011 17:37:00 -0500 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
file |
diff |
annotate
|
Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
|
file |
diff |
annotate
|
Sun, 04 Sep 2011 13:36:59 -0400 |
nemo |
by request of shoppa player, remove land spray from shoppa wep set
|
file |
diff |
annotate
|
Thu, 11 Aug 2011 00:18:10 +0200 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
|
file |
diff |
annotate
|
Sun, 24 Jul 2011 16:26:39 -0400 |
nemo |
oops
|
file |
diff |
annotate
|
Sun, 24 Jul 2011 15:00:25 -0400 |
nemo |
darken the green just a touch to stand out a bit more from mint
|
file |
diff |
annotate
|
Sun, 24 Jul 2011 14:42:28 -0400 |
nemo |
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
|
file |
diff |
annotate
|
Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
|
file |
diff |
annotate
|
Wed, 04 May 2011 01:19:39 +0200 |
koda |
* moved colours and default port from .cpp.in to .h
|
file |
diff |
annotate
|
Tue, 03 May 2011 23:16:47 +0200 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
|
file |
diff |
annotate
|
Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
|
file |
diff |
annotate
|
Mon, 28 Feb 2011 22:04:10 +0300 |
unc0rr |
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
|
file |
diff |
annotate
|
Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
|
file |
diff |
annotate
|
Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
|
file |
diff |
annotate
|
Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 12:16:11 +0000 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
|
file |
diff |
annotate
|
Sun, 12 Apr 2009 15:30:41 +0000 |
unc0rr |
Predefine some ammo schemes
|
file |
diff |
annotate
|
Sun, 26 Oct 2008 13:00:35 +0000 |
unc0rr |
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
|
file |
diff |
annotate
|
Thu, 14 Aug 2008 14:04:45 +0000 |
unc0rr |
Add themes list to map selection widget
|
file |
diff |
annotate
|
Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
|
file |
diff |
annotate
|
Tue, 06 May 2008 15:13:02 +0000 |
unc0rr |
Use constant generated by cmake for version string
|
file |
diff |
annotate
|
Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
|
file |
diff |
annotate
|
Thu, 13 Dec 2007 21:49:52 +0000 |
unc0rr |
Finish asking host/port dialog implementation
|
file |
diff |
annotate
|
Sun, 30 Sep 2007 14:43:15 +0000 |
unc0rr |
Use same team colors everywhere
|
file |
diff |
annotate
|
Sat, 22 Sep 2007 10:45:18 +0000 |
unc0rr |
Now trainings can have custom ammostore
|
file |
diff |
annotate
|
Wed, 22 Aug 2007 16:37:51 +0000 |
unc0rr |
Oops, forgot file
|
file |
diff |
annotate
|
Thu, 05 Oct 2006 17:02:09 +0000 |
unc0rr |
- Update more headers
|
file |
diff |
annotate
|
Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
|
file |
diff |
annotate
|
Sun, 27 Aug 2006 13:21:11 +0000 |
unc0rr |
Update file headers & delete unneeded files
|
file |
diff |
annotate
|
Sun, 06 Aug 2006 15:48:48 +0000 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
|
file |
diff |
annotate
|
Sun, 13 Nov 2005 22:13:58 +0000 |
unc0rr |
- Many improvements to frontend
|
file |
diff |
annotate
|
Wed, 26 Oct 2005 17:26:39 +0000 |
unc0rr |
Start to write QT frontend
|
file |
diff |
annotate
|