QTfrontend/CMakeLists.txt
Tue, 30 Oct 2012 12:50:50 +0100 koda libav name refactor
Sun, 28 Oct 2012 15:12:37 +0100 Xeli merge Medo's GSoC work hedgeroid
Thu, 25 Oct 2012 05:06:00 +0200 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
Wed, 24 Oct 2012 14:55:31 +0100 koda support video recording on windows with automation and headers
Sun, 21 Oct 2012 01:28:33 +0400 unc0rr Fix build physfslayer
Fri, 28 Sep 2012 18:03:32 +0100 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
Sun, 16 Sep 2012 16:54:51 +0200 Medo Merge
Sun, 09 Sep 2012 13:40:02 +0400 unc0rr - Fix some warnings in frontend
Fri, 31 Aug 2012 17:52:53 +0200 sheepluva * don't build moc for campaign.h
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Wed, 29 Aug 2012 11:35:38 +0400 unc0rr This should work better
Tue, 28 Aug 2012 22:33:17 +0400 unc0rr Make ffmpeg optional for frontend
Thu, 09 Aug 2012 01:24:38 +0400 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
Sun, 24 Jun 2012 20:31:26 +0400 Stepan777 merge
Tue, 19 Jun 2012 21:20:08 +0200 Medo Merge
Sun, 17 Jun 2012 16:32:44 +0200 koda CROSSAPPLE ftw
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Tue, 29 May 2012 23:04:03 +0200 Medo Removed dead/deprecated code and comments
Thu, 26 Apr 2012 07:44:44 +0200 sheepluva make DataManager a QObject with reload() slot that emits signal updated()
Fri, 27 Jan 2012 10:19:14 +0100 koda this should lower compatibility with qt4.5 again, but i have no way to test it
Sat, 26 Nov 2011 17:47:55 +0100 koda raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Tue, 25 Oct 2011 13:30:02 +0400 unc0rr Fix for 'The "optimized" argument must be followed by a library.' cmake failure
Sat, 22 Oct 2011 00:00:48 +0200 sheepluva moving a file around, fixing a png, etc.
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Thu, 20 Oct 2011 02:56:58 +0200 sheepluva move this widget into the widget dir
Wed, 28 Sep 2011 19:48:02 +0200 sheepluva this makes more sense
Wed, 28 Sep 2011 19:27:56 +0200 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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