QTfrontend/pages.h
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-08 koda fix issue 24 and issue 81
2010-10-06 smaxx Engine:
2010-08-30 legutus Improves room list with filter for state/rules/weapons and general search
2010-08-23 smaxx Frontend:
2010-08-20 nemo Flag for AI survival mode
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-26 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-05-04 smxx Frontend:
2010-04-08 smxx Frontend:
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-22 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-01 smxx Frontend:
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo Dude mine probability spinner
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-09 nemo Only enable chirp for room owner
2010-02-09 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-04 smxx Server:
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Randomise order of play.
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