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QTfrontend/pages.h
2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-10-08
koda
fix issue 24 and issue 81
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2010-10-06
smaxx
Engine:
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2010-08-30
legutus
Improves room list with filter for state/rules/weapons and general search
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2010-08-23
smaxx
Frontend:
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2010-08-20
nemo
Flag for AI survival mode
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2010-08-02
koda
applied from experimental3D, use a slider to set up quality
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2010-08-26
koda
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
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2010-08-18
smaxx
Engine:
experimental3D
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2010-07-31
koda
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02
koda
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31
koda
applying smaxx patch where it should be
experimental3D
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2010-05-04
smxx
Frontend:
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2010-04-08
smxx
Frontend:
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2010-04-03
nemo
New game scheme option to turn off land objects
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2010-04-03
unc0rr
Some stuff for game server administration task
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-22
smxx
Engine:
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-03-03
nemo
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-01
smxx
Frontend:
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2010-03-01
nemo
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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2010-02-28
nemo
Dude mine probability spinner
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2010-02-28
nemo
Flag the sharing of ammo between clan teams.
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2010-02-09
nemo
Only enable chirp for room owner
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2010-02-09
nemo
Have game beep when someone joins lobby/room. Controlled by Sound option
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2010-02-08
nemo
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-04
smxx
Server:
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2010-01-31
nemo
Update translation files, add "King Mode"
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2010-01-24
nemo
Randomise order of play.
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