project_files/HedgewarsMobile/Resources/Settings/Schemes/Barrel%20Mayhem.plist
Wed, 22 Dec 2010 03:28:14 +0100 |
koda |
this should prevent that ever again
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Thu, 09 Dec 2010 22:50:16 +0100 |
koda |
forgot to update these files
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Sun, 05 Dec 2010 23:48:58 +0100 |
koda |
update schemes for ios
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Fri, 12 Nov 2010 23:59:40 +0100 |
koda |
update iFrontend with new schemes and weaps, fix up smaller glitches
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Mon, 08 Nov 2010 23:58:22 +0100 |
koda |
smaller update (color and modes)
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sat, 06 Nov 2010 18:21:30 +0100 |
koda |
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
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Thu, 04 Nov 2010 22:42:56 +0100 |
koda |
it locale for opendesktop
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Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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Sat, 28 Aug 2010 05:03:26 +0200 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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Sun, 22 Aug 2010 22:08:39 +0200 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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