Sat, 21 Oct 2017 01:29:57 +0200 |
Wuzzy |
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
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Sun, 08 Oct 2017 19:04:20 +0200 |
alfadur |
Improve error messages when feedback or DLC fail to reach Internet
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Sat, 07 Oct 2017 19:11:25 +0200 |
Wuzzy |
Make sure new teams start with an unique name
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Sat, 07 Oct 2017 03:43:06 +0200 |
Wuzzy |
Rework weapon scheme handling in frontend and fix a couple of bugs
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Mon, 02 Oct 2017 16:45:19 -0400 |
nemo |
fine. I will
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Mon, 02 Oct 2017 21:39:19 +0200 |
Wuzzy |
Reduce number of initial teams: 4 human, 2 AI teams
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Mon, 02 Oct 2017 20:59:40 +0200 |
Wuzzy |
Create 5 human teams + 5 AI teams on first start
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Sat, 22 Apr 2017 22:23:49 +0200 |
sheepluva |
fix campaign missions not showing up for me
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Fri, 21 Apr 2017 17:54:28 +0200 |
Wuzzy |
Only select from default graves and forts for new themes
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Thu, 13 Apr 2017 15:18:07 +0200 |
Wuzzy |
Refactor team name generator
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Thu, 13 Apr 2017 06:25:41 +0200 |
Wuzzy |
Randomize forts and graves in new teams
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Thu, 13 Apr 2017 05:44:23 +0200 |
Wuzzy |
Add 4 teams on first start of Hedgewars
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Mon, 10 Apr 2017 23:32:03 +0200 |
Wuzzy |
Use the same link color consistently in frontend
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Mon, 10 Apr 2017 21:42:53 +0200 |
Wuzzy |
Prevent frontend from starting game w/ >48 hogs
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Tue, 22 Nov 2016 17:02:20 +0100 |
Wuzzy |
Align drop-down text of unfinished campaign missions with finished icons
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Wed, 13 Apr 2016 14:39:17 +0200 |
Wuzzy |
Mission recategorization into trainings, challenges and scenarios.
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Wed, 04 May 2016 09:19:44 +0200 |
Wuzzy |
Don't show AI-controlled teams in campaigns page
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Wed, 04 May 2016 08:44:53 +0200 |
Wuzzy |
Make campaign mission names translatable
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Wed, 04 May 2016 07:41:46 +0200 |
Wuzzy |
Make campaign names translatable
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Wed, 04 May 2016 04:44:41 +0200 |
Wuzzy |
Update campaign drop-down list after campaign victory
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Wed, 04 May 2016 02:10:59 +0200 |
Wuzzy |
Add support for storing and displaying success of campaign missions
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Wed, 04 May 2016 00:14:41 +0200 |
Wuzzy |
Update campaign victory status when changing selection
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Tue, 03 May 2016 22:26:39 +0200 |
Wuzzy |
Show check marks for campaigns with Won=true
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Sun, 02 Oct 2016 18:29:55 +0200 |
sheepluva |
fix for Bug 91 - Make DELEGATE action available in frontend
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Sun, 02 Oct 2016 15:15:39 +0200 |
sheepluva |
Bug 115 - Application icon is missing
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Sat, 01 Oct 2016 16:45:59 +0200 |
sheepluva |
fix build
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Mon, 26 Sep 2016 23:36:00 -0400 |
koda |
Drop xfire module
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Sat, 21 May 2016 14:39:35 -0400 |
nemo |
http → https
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Wed, 04 May 2016 14:09:54 +0300 |
unC0Rr |
Fix some warnings
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Mon, 01 Jun 2015 14:30:22 +0200 |
koda |
Fix building on OSX when autoupdate is disabled
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Sun, 18 Jan 2015 17:14:37 -0500 |
nemo |
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
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Mon, 19 Jan 2015 00:12:26 +0300 |
unc0rr |
Fix here too
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Mon, 01 Jun 2015 14:30:22 +0200 |
koda |
Fix building on OSX when autoupdate is disabled
0.9.21
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Fri, 02 Jan 2015 00:14:49 +0300 |
unc0rr |
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
0.9.21
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Tue, 30 Dec 2014 18:19:05 -0500 |
nemo |
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
0.9.21
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Sat, 27 Dec 2014 22:09:31 +0300 |
unc0rr |
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
0.9.21
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Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
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Sun, 15 Jun 2014 04:33:54 +0200 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:43:06 +0100 |
koda |
fixwhitespace and dos2unix
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Mon, 01 Jun 2015 14:30:22 +0200 |
koda |
Fix building on OSX when autoupdate is disabled
0.9.20
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Mon, 28 Oct 2013 14:07:04 +0100 |
koda |
merge spacecampaign
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Wed, 25 Sep 2013 05:42:16 +0300 |
Periklis Ntanasis |
merge with default
spacecampaign
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Thu, 19 Sep 2013 02:33:23 +0300 |
Periklis Ntanasis |
fixes bug that doesn't display mission name in drop down list
spacecampaign
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Tue, 15 Oct 2013 23:07:22 +0400 |
unc0rr |
Allow user to enter password for the room he joins
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Mon, 14 Oct 2013 23:57:31 +0400 |
unc0rr |
- Frontend finally learns how to create passworded room
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Wed, 07 Aug 2013 04:06:52 +0300 |
Periklis Ntanasis |
removing the Mission prefix from the campaign front end page
spacecampaign
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Fri, 16 Aug 2013 14:15:00 +0400 |
unc0rr |
Take care of some warnings from issue 688
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Thu, 11 Jul 2013 02:05:59 +0300 |
Periklis Ntanasis |
added slot for starting campaign by clicking the image and some events in moon mission
spacecampaign
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Mon, 01 Jul 2013 23:23:22 +0300 |
Periklis Ntanasis |
merge and changed also spacecampaign name
spacecampaign
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Mon, 01 Jul 2013 20:04:32 +0300 |
Periklis Ntanasis |
changed mission dir name to use underscores instead of whitespaces
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Mon, 01 Jul 2013 18:03:06 +0300 |
Periklis Ntanasis |
added deafult image if not one available in campaign
spacecampaign
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Fri, 28 Jun 2013 22:38:08 +0300 |
Periklis Ntanasis |
y! code clean up :)
spacecampaign
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Fri, 28 Jun 2013 22:06:57 +0300 |
Periklis Ntanasis |
this seems to work ok, but I have to clean up the code
spacecampaign
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Fri, 28 Jun 2013 20:14:32 +0300 |
Periklis Ntanasis |
wright script is called on StartCampaign but maybe cause problems if i.e. set a default image
spacecampaign
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