2011-12-29 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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2011-11-20 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
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2011-09-29 |
unc0rr |
GameInfo needs room params copy
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2011-09-27 |
unc0rr |
Introduce EngineInteraction module
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2011-09-24 |
unc0rr |
Store replays for further analysis
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2011-09-23 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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2011-09-16 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
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2011-04-12 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
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2011-04-03 |
unc0rr |
Allow to rename room
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2011-03-21 |
EJ |
Changed the standard show function to Text.Show.ByteString, and misc.
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2011-03-06 |
unc0rr |
- Write server config into .ini file on change
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2011-03-05 |
unc0rr |
Use Maybe for storing client's clan, allows less error-prone spectator checks
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2011-03-03 |
unc0rr |
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
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2011-02-16 |
unc0rr |
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
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2011-02-15 |
unc0rr |
Fix for my last commit (which was all nonsense)
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2011-02-06 |
unc0rr |
- Take into account hlint suggestions
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2011-02-06 |
unc0rr |
Don't accept EM message when the game isn't started
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2011-02-05 |
unc0rr |
Convert READY and NOT_READY messages to CLIENT_FLAGS message
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2011-02-02 |
unc0rr |
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
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2011-02-02 |
unc0rr |
Merge server refactor into default
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2010-12-25 |
unc0rr |
Allow 8 teams in server
0.9.15
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2011-01-30 |
unc0rr |
Reimplement some more protocol commands
server_refactor
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2010-12-19 |
nemo |
Ok. This should pull 0.9.14.1 server into default
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2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
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2010-11-14 |
koda |
fix compilation server for me
0.9.14.1
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2010-11-12 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-11 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
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2010-07-19 |
unc0rr |
Reimplement ROUNDFINISHED
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2010-06-28 |
unc0rr |
Engine Message command
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2010-06-28 |
unc0rr |
START_GAME command
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2010-06-27 |
unc0rr |
A bunch of reimplemented commands
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2010-06-27 |
unc0rr |
Properly handle client exit
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2010-06-26 |
unc0rr |
Reimplement REMOVE_TEAM
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2010-06-25 |
unc0rr |
Reimplement REMOVE_TEAM
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2010-06-25 |
unc0rr |
Reimplement ADD_TEAM
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2010-06-23 |
unc0rr |
Start reimplementation of ADD_TEAM
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2010-06-23 |
unc0rr |
Reimplement TOGGLE_READY command
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2010-06-23 |
unc0rr |
Reimplement CFG protocol command
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2010-06-21 |
unC0Rr |
Reimplement room creating
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2010-06-06 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
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2010-05-06 |
unc0rr |
Some more steps in refactoring
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2010-03-06 |
unc0rr |
- Fix spectators team chat
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2010-03-06 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
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2010-03-03 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
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2010-03-03 |
unc0rr |
Fix server for 0.9.12 (tested)
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2010-03-01 |
unc0rr |
Fix problems with utf8-encoded nicknames in team chat (not tested)
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2010-02-25 |
unc0rr |
- Unbreak support for client versions prior to 0.9.13-dev
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2010-02-04 |
smxx |
Server:
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2009-10-07 |
unc0rr |
Server provides more info in rooms list
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2009-10-03 |
unc0rr |
- Proper /team command implementation
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2009-09-16 |
unc0rr |
Don't store keepalive messages in game server spectators buffer
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2009-09-04 |
unc0rr |
Fixes suggested by hlint tool
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2009-08-30 |
unc0rr |
Some preparation for room control delegation support
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2009-08-12 |
unc0rr |
Implement filtering in server
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2009-07-09 |
nemo |
unc0rr's patch from issue #144 - prevent spectators from ruining the game
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2009-06-28 |
unc0rr |
Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
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2009-05-27 |
unc0rr |
- Prevent server from producing zombies
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2009-04-13 |
unc0rr |
Some polishing
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2009-03-28 |
unc0rr |
- Fix bug with kicking players
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2009-03-09 |
unc0rr |
Implement kick from room
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