QTfrontend/team.h
Wed, 19 Dec 2018 19:10:42 +0100 Wuzzy Lua API: Add functions to add team selected in campaign/mission page
Sun, 26 Aug 2018 20:50:51 +0200 Wuzzy Remove frontend code dealing with unused team variables
Sun, 08 Oct 2017 04:14:49 +0200 Wuzzy Fix possibility to accidentally destroy team by entering an already existing team name
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 25 Aug 2014 00:11:19 +0400 unc0rr This should make frontend aware of your own teams in game on rejoin
Wed, 28 May 2014 09:05:36 +0400 unc0rr Fix some of issues found by coverity
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Fri, 27 Sep 2013 00:54:18 +0400 unc0rr - Load default binds from settings.ini
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Fri, 04 Jan 2013 21:44:40 +0400 unc0rr Merge from default flibqtfrontend
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
Mon, 26 Nov 2012 00:06:42 +0400 unc0rr Oops, temporary objects involved flibqtfrontend
Sun, 25 Nov 2012 22:17:11 +0400 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
Sun, 25 Nov 2012 01:13:51 +0400 unc0rr - frontlib loads team config via physfs flibqtfrontend
Mon, 28 May 2012 00:43:36 +0400 unc0rr Make frontend compile with clang
Sun, 27 May 2012 23:42:43 +0400 unc0rr - Allow switching colors with mouse wheel
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Sat, 29 Oct 2011 09:19:04 +0200 sheepluva disconnect when going back from lobby page (regression fix)
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Mon, 23 Aug 2010 16:29:12 +0200 smaxx Frontend:
Thu, 29 Apr 2010 21:25:51 +0000 smxx Engine:
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Mon, 29 Mar 2010 18:50:22 +0000 smxx Frontend:
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