hedgewars/uGame.pas
Sat, 25 Sep 2010 03:04:22 +0200 koda have Saves restart net when loaded, also resumes music
Thu, 22 Jul 2010 12:47:32 +0200 koda reduce the number of keywords used and switch to BMP format for screenshots
Sun, 16 May 2010 19:24:38 +0000 koda unbreak stuff
Sun, 16 May 2010 17:23:30 +0000 koda update sdl functions to latest revision
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Mon, 15 Feb 2010 21:54:26 +0000 smxx Engine:
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Mon, 19 Jan 2009 18:50:23 +0000 unc0rr Unfuckup spectating
Mon, 19 Jan 2009 18:15:31 +0000 unc0rr Fix 'youll regret that' voicepack
Thu, 08 Jan 2009 18:41:48 +0000 unc0rr - Remove useless patch
Thu, 08 Jan 2009 18:32:00 +0000 unc0rr Oops, fix last patch
Thu, 08 Jan 2009 18:01:30 +0000 unc0rr Don't send empty packets when spectating (probably fixes queue error when spectating)
Fri, 02 Jan 2009 14:22:33 +0000 unc0rr Quick replay round to spectators until current move
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Thu, 08 May 2008 20:30:34 +0000 unc0rr Fix handling '/skip' command during net game
Wed, 07 May 2008 14:59:59 +0000 unc0rr Fix bug with demos and saves after restoring round from save
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 20 Jan 2008 21:53:22 +0000 unc0rr Oops, this is right fix for assert
Sun, 02 Dec 2007 17:29:20 +0000 unc0rr 's' key to speed up demo playing
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Thu, 24 May 2007 18:48:35 +0000 unc0rr - Fix desert eagle
Sun, 11 Feb 2007 15:33:19 +0000 unc0rr AI thinks in separate thread
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