Thu, 13 Jan 2011 17:40:56 -0500 |
nemo |
Force RGBA for these too (and strip)
|
file |
diff |
annotate
|
Thu, 13 Jan 2011 16:01:16 -0500 |
nemo |
Force a bunch of images to RGBA that were either RGB or indexed, strip
|
file |
diff |
annotate
|
Tue, 09 Nov 2010 19:17:53 +0300 |
unc0rr |
Even more png optimizations
|
file |
diff |
annotate
|
Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
|
file |
diff |
annotate
|
Sat, 21 Nov 2009 17:28:05 +0000 |
unc0rr |
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
|
file |
diff |
annotate
|
Fri, 30 Oct 2009 19:41:39 +0000 |
nemo |
This massive image modification removes colour profile information and adds an alpha channel.
|
file |
diff |
annotate
|
Tue, 07 Jul 2009 01:57:30 +0000 |
koda |
double column girder for embedded
|
file |
diff |
annotate
|
Mon, 07 Jul 2008 15:39:27 +0000 |
unc0rr |
- Optimize PNG to reduce size
|
file |
diff |
annotate
|
Tue, 25 Mar 2008 22:39:26 +0000 |
unc0rr |
By Tiyuri:
|
file |
diff |
annotate
|
Thu, 20 Mar 2008 23:44:19 +0000 |
unc0rr |
Sprites update by Tiyuri
|
file |
diff |
annotate
|
Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
|
file |
diff |
annotate
|
Sat, 10 Feb 2007 12:52:14 +0000 |
unc0rr |
Better construction tool
|
file |
diff |
annotate
|
Wed, 07 Feb 2007 21:36:55 +0000 |
unc0rr |
Construction tool
|
file |
diff |
annotate
|