Mon, 04 Mar 2013 10:30:56 +0100 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
|
file |
diff |
annotate
|
Mon, 04 Mar 2013 10:08:38 +0100 |
koda |
convert HW_DEV in ifdef DEBUG clauses
|
file |
diff |
annotate
|
Fri, 01 Mar 2013 00:06:05 +0100 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
|
file |
diff |
annotate
|
Thu, 28 Feb 2013 22:47:42 +0100 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
|
file |
diff |
annotate
|
Thu, 28 Feb 2013 22:39:38 +0100 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
|
file |
diff |
annotate
|
Thu, 28 Feb 2013 22:24:32 +0100 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
|
file |
diff |
annotate
|
Fri, 04 Jan 2013 21:44:40 +0400 |
unc0rr |
Merge from default
flibqtfrontend
|
file |
diff |
annotate
|
Mon, 24 Dec 2012 15:41:45 +0100 |
koda |
get executable directory at runtime rather than configure time
|
file |
diff |
annotate
|
Sat, 08 Dec 2012 22:43:03 +0400 |
unc0rr |
Some fixes
flibqtfrontend
|
file |
diff |
annotate
|
Tue, 04 Dec 2012 09:15:55 +0400 |
unc0rr |
merge from default
flibqtfrontend
|
file |
diff |
annotate
|
Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
|
file |
diff |
annotate
|
Tue, 27 Nov 2012 10:05:24 +0400 |
unc0rr |
Some fixes
flibqtfrontend
|
file |
diff |
annotate
|
Wed, 31 Oct 2012 15:29:16 -0400 |
nemo |
update lua loc, adjust cleaver in ammo sets
0.9.18
|
file |
diff |
annotate
|
Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
|
file |
diff |
annotate
|
Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
|
file |
diff |
annotate
|
Sun, 17 Jun 2012 21:45:49 +0400 |
unc0rr |
- Move colorsModel to appropriate place
|
file |
diff |
annotate
|
Sun, 27 May 2012 23:42:43 +0400 |
unc0rr |
- Allow switching colors with mouse wheel
|
file |
diff |
annotate
|
Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
|
file |
diff |
annotate
|
Sun, 29 Apr 2012 17:12:49 +0200 |
sheepluva |
hello GameStyleModel
|
file |
diff |
annotate
|
Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
|
file |
diff |
annotate
|
Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
|
file |
diff |
annotate
|
Thu, 26 Apr 2012 09:48:52 +0200 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
|
file |
diff |
annotate
|
Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
|
file |
diff |
annotate
|
Mon, 16 Jan 2012 10:22:21 +0100 |
valnut |
GCI task: season greetings
|
file |
diff |
annotate
|
Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
|
file |
diff |
annotate
|
Mon, 07 Nov 2011 17:37:00 -0500 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
file |
diff |
annotate
|
Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
|
file |
diff |
annotate
|
Sun, 04 Sep 2011 13:36:59 -0400 |
nemo |
by request of shoppa player, remove land spray from shoppa wep set
|
file |
diff |
annotate
|
Thu, 11 Aug 2011 00:18:10 +0200 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
|
file |
diff |
annotate
|