project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m
Wed, 24 Feb 2016 00:33:10 +0100 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
Wed, 24 Feb 2016 00:10:12 +0100 antonc27 - Small refactoring for seed command
Fri, 19 Feb 2016 00:07:59 +0100 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
Wed, 17 Feb 2016 23:27:13 +0100 antonc27 - Small refactoring for seed generation on iOS side
Tue, 20 Oct 2015 23:56:31 +0200 antonc27 - Retrieving language ID moved to HWUtils ios-revival
Wed, 14 Oct 2015 21:25:49 +0200 antonc27 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
Mon, 05 Oct 2015 19:17:40 +0200 antonc27 - Fix for locale string passed to engine (like "ru-FR") ios-revival
Fri, 14 Aug 2015 02:02:15 +0200 Anton Malmygin - Interscreen transitions fixed ios-revival
Sat, 08 Aug 2015 22:45:23 +0200 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Wed, 23 Jan 2013 04:48:04 +0100 koda ios, show fps when debugging
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Sat, 03 Nov 2012 19:16:41 +0100 koda leak
Mon, 09 Apr 2012 04:43:30 +0200 koda ios: refactor the code of the after-game statistics display using delegates
Mon, 09 Apr 2012 03:25:17 +0200 koda ios: convert audio operation from class to instance, plays better with memory
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