Wed, 24 Feb 2016 00:33:10 +0100 |
antonc27 |
- Campaign for iOS: Finally can launch campaign's mission game from list!
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Wed, 24 Feb 2016 00:10:12 +0100 |
antonc27 |
- Small refactoring for seed command
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Fri, 19 Feb 2016 00:07:59 +0100 |
antonc27 |
- Send also some seed when loading missions on iOS (same behavior as on desktop)
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Wed, 17 Feb 2016 23:27:13 +0100 |
antonc27 |
- Small refactoring for seed generation on iOS side
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Tue, 20 Oct 2015 23:56:31 +0200 |
antonc27 |
- Retrieving language ID moved to HWUtils
ios-revival
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Wed, 14 Oct 2015 21:25:49 +0200 |
antonc27 |
- Better random number generation for front-end: random() replaced with arc4random_uniform()
ios-revival
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Mon, 05 Oct 2015 19:17:40 +0200 |
antonc27 |
- Fix for locale string passed to engine (like "ru-FR")
ios-revival
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Fri, 14 Aug 2015 02:02:15 +0200 |
Anton Malmygin |
- Interscreen transitions fixed
ios-revival
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Sat, 08 Aug 2015 22:45:23 +0200 |
antonc27 |
- Fix for PascalImports and for GenLandPreview
ios-revival
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Wed, 23 Jan 2013 04:48:04 +0100 |
koda |
ios, show fps when debugging
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Wed, 23 Jan 2013 03:37:27 +0100 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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Sat, 03 Nov 2012 19:16:41 +0100 |
koda |
leak
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Mon, 09 Apr 2012 04:43:30 +0200 |
koda |
ios: refactor the code of the after-game statistics display using delegates
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Mon, 09 Apr 2012 03:25:17 +0200 |
koda |
ios: convert audio operation from class to instance, plays better with memory
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