Fri, 23 Oct 2015 01:46:00 +0200 |
antonc27 |
- Localization for missed strings in RestoreViewController (for eng(as reference) and rus)
ios-revival
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Thu, 15 Oct 2015 01:13:23 +0200 |
antonc27 |
- Fix for wrong path of restored game
ios-revival
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Wed, 14 Oct 2015 02:28:32 +0200 |
antonc27 |
- Button's restyling for RestoreViewController
ios-revival
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Fri, 14 Aug 2015 02:02:15 +0200 |
Anton Malmygin |
- Interscreen transitions fixed
ios-revival
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Mon, 09 Apr 2012 03:25:17 +0200 |
koda |
ios: convert audio operation from class to instance, plays better with memory
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Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
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Sat, 18 Feb 2012 11:59:59 +0100 |
koda |
rotation support for other controllers
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 13 Nov 2011 18:23:05 +0100 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
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Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
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Sun, 25 Sep 2011 02:28:33 +0200 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
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Sat, 24 Sep 2011 04:53:53 +0200 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
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Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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Sun, 28 Aug 2011 14:50:04 +0200 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
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Tue, 23 Aug 2011 10:19:33 +0200 |
koda |
ooops
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Tue, 23 Aug 2011 10:07:40 +0200 |
koda |
this should fix the double free that happens when closing the sdl window on ios (untested)
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Sat, 28 May 2011 23:40:42 +0200 |
koda |
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
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