QTfrontend/pages.h
Tue, 21 Dec 2010 23:22:53 +0100 Henek added copying also to schemes and updated some translations
Tue, 21 Dec 2010 21:56:34 +0100 Henek added copying of weapon sets
Tue, 21 Dec 2010 10:46:52 +0100 sheepluva disable fix for issue 24 in order to fix issue 123, as suggested by koda
Mon, 20 Dec 2010 21:45:10 +0300 unc0rr - Allow user to use undo, to clear, save and load drawn maps
Sat, 18 Dec 2010 23:02:39 +0300 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
Mon, 13 Dec 2010 22:12:30 +0300 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Sat, 11 Dec 2010 21:27:15 +0300 unc0rr Add a stub for draw map page
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Wed, 22 Dec 2010 12:17:34 +0100 koda use a gentler positive parallax for background effect experimental3D
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Wed, 27 Oct 2010 14:23:47 +0200 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Fri, 08 Oct 2010 17:47:00 +0200 koda fix issue 24 and issue 81
Wed, 06 Oct 2010 22:36:41 +0200 smaxx Engine:
Mon, 30 Aug 2010 15:24:49 +0200 legutus Improves room list with filter for state/rules/weapons and general search
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Thu, 26 Aug 2010 23:59:18 +0200 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
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