hedgewars/HHHandlers.inc
Mon, 06 Sep 2010 18:22:48 -0400 nemo Fix selection while in UFO
Mon, 06 Sep 2010 16:23:47 -0400 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
Wed, 25 Aug 2010 21:06:34 +0100 tiyuri Some survival mode changes by burp
Tue, 03 Aug 2010 14:19:47 +0200 smaxx Engine:
Mon, 02 Aug 2010 18:19:55 +0200 smaxx Engine:
Thu, 29 Jul 2010 13:43:57 +0200 smaxx Engine:
Fri, 28 May 2010 20:05:22 +0000 smxx Engine (Henek):
Fri, 28 May 2010 19:48:51 +0000 smxx Engine:
Fri, 28 May 2010 16:21:54 +0000 smxx Engine:
Wed, 19 May 2010 02:10:28 +0000 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
Mon, 17 May 2010 00:48:16 +0000 nemo Fix for artillery mode weapon use
Thu, 06 May 2010 03:12:42 +0000 nemo trying to unbreak what I broke
Thu, 06 May 2010 02:00:39 +0000 nemo Cheating
Thu, 06 May 2010 01:41:07 +0000 sheepluva portal:
Tue, 04 May 2010 19:40:57 +0000 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
Tue, 04 May 2010 02:34:23 +0000 nemo TEMPORARY
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sun, 02 May 2010 16:28:06 +0000 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
Sun, 02 May 2010 14:38:46 +0000 nemo Drown the hog using the piano
Sun, 02 May 2010 04:49:07 +0000 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Sun, 02 May 2010 02:58:59 +0000 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 20:15:10 +0000 nemo Minor change, so sheepluva can comment
Sat, 01 May 2010 18:44:25 +0000 nemo Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 05:15:16 +0000 sheepluva * added some comments
Fri, 30 Apr 2010 12:19:25 +0000 mbait Gas grenade:
Thu, 29 Apr 2010 19:21:40 +0000 sheepluva let players affect in which direction their teleported hedgehog will look
Sat, 17 Apr 2010 23:03:52 +0000 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Fri, 16 Apr 2010 17:17:43 +0000 smxx Engine:
Fri, 16 Apr 2010 16:04:41 +0000 smxx Engine:
Tue, 06 Apr 2010 10:51:09 +0000 smxx Engine:
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