hedgewars/uLandGraphics.pas
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 25 May 2015 14:31:06 -0400 nemo prevent damage colouring of indestructible terrain
Sat, 11 Apr 2015 15:34:07 +0300 unc0rr Silly fixes for silly pas2c
Fri, 10 Apr 2015 10:36:17 -0400 nemo tweak erase
Wed, 08 Apr 2015 23:59:35 -0400 nemo also erase
Wed, 08 Apr 2015 15:04:48 -0400 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
Tue, 31 Mar 2015 03:41:36 +0200 sheepluva small pixel jizz tweak
Tue, 31 Mar 2015 02:30:29 +0200 sheepluva alternative explosion border smoothing
Thu, 19 Mar 2015 21:23:56 +0100 sheepluva don't modify collision data when applying visual edge smoothing
Mon, 15 Dec 2014 19:38:54 +0100 sheepluva small code tweak
Mon, 15 Dec 2014 15:24:26 +0100 sheepluva Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
Mon, 01 Dec 2014 23:09:35 +0100 sheepluva update land texture /after/ smoothing
Mon, 01 Dec 2014 19:24:40 +0100 sheepluva fix despeckle
Sun, 30 Nov 2014 02:41:49 +0100 sheepluva give sea world edges some icegun love
Sun, 23 Nov 2014 18:16:54 +0100 sheepluva Lua API:
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Tue, 12 Aug 2014 17:58:36 +0400 unc0rr Fix PlaceSprite
Sat, 02 Aug 2014 15:11:13 +0400 unc0rr Oops
Fri, 25 Jul 2014 20:41:52 +0400 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
Fri, 13 Jun 2014 13:37:39 +0200 sheepluva I misscounted
Fri, 13 Jun 2014 12:52:20 +0200 sheepluva fix some pas2c related overloading issue
Thu, 12 Jun 2014 18:58:40 +0200 sheepluva more of the same
Thu, 12 Jun 2014 15:17:53 +0200 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Sun, 01 Jun 2014 16:13:47 -0400 nemo allow teleporting outside Land[]
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Mon, 19 May 2014 22:46:02 +0400 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
Wed, 14 May 2014 22:50:07 +0400 unc0rr Count number of pixels changed during draw
Sun, 23 Feb 2014 17:31:00 +0100 sheepluva fix remaining alpha pixel issues (explosion landbacktex borders etc
Thu, 13 Feb 2014 23:53:47 +0400 unc0rr Only check alpha channel like BlitImageAndGenerateCollisionInfo does
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