hedgewars/uGearsHandlersRope.pas
Sat, 27 Dec 2014 11:36:28 -0500 nemo Was not a good idea in the first place IMO
Tue, 16 Dec 2014 23:41:26 +0100 sheepluva merge'n'magic
Tue, 16 Dec 2014 14:23:24 -0500 nemo Add nil checks on HHGear to rope steps.
Tue, 16 Dec 2014 22:30:17 +0100 sheepluva Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:43:06 +0100 koda fixwhitespace and dos2unix
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sat, 21 Dec 2013 01:14:59 +0400 unC0Rr Fix warnings
Tue, 19 Nov 2013 22:15:40 -0500 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
Thu, 07 Nov 2013 23:08:28 -0500 nemo just an experiment. make these offset 2 as well on X
Thu, 07 Nov 2013 22:23:34 -0500 nemo fiddle with shift of hog gear collision. need some ropers to try them out
Wed, 23 Oct 2013 22:25:17 +0400 unc0rr Oh, dudes :(
Wed, 23 Oct 2013 12:46:29 -0400 nemo untested. decrement timer while firing rope. there've been a few complaints 'bout this.
Sun, 13 Oct 2013 13:14:32 -0400 nemo make wrapping nicer when there's collision
Sun, 29 Sep 2013 16:10:32 -0400 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Mon, 18 Mar 2013 12:13:46 -0400 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
Sun, 17 Mar 2013 14:09:54 -0400 nemo Add some flags for a few of the magic Land values
Sun, 17 Mar 2013 00:18:38 +0400 unc0rr Hard math to fix issue 571. Well, not really hard math,
Wed, 06 Mar 2013 17:06:35 -0500 nemo prevent an old abuse of parachute to land safely
Fri, 01 Feb 2013 20:15:22 -0500 nemo trying to prevent sticking. PS. code is hard to read when drunk.
Thu, 31 Jan 2013 21:28:08 -0500 nemo this might possibly appease the shoppa players
Fri, 18 Jan 2013 00:41:26 +0400 unc0rr Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
Thu, 06 Sep 2012 15:47:52 +0200 sheepluva fix for issue 293 : "rope stuck after picking crate"
Mon, 03 Sep 2012 14:50:26 -0400 nemo forgot to add back c96ff1a053d0
Mon, 03 Sep 2012 14:08:01 -0400 nemo Fix line endings, add missing amMine entry
Mon, 03 Sep 2012 13:52:35 -0400 nemo adjust velocity when entering/exiting the 4x routine
Mon, 03 Sep 2012 12:35:51 -0400 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
Mon, 03 Sep 2012 00:00:54 -0400 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
Sun, 02 Sep 2012 19:58:56 +0400 unc0rr Not sticky rope
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