project_files/HedgewarsMobile/Classes/HWUtils.m
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2013-04-02 koda ios compiles again (using an old version of sdl)
2012-06-26 koda updated ios project file
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-03-27 koda dates are no more!
2012-03-26 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-02-17 koda the most important commit of the year
2011-11-20 koda SDL included some of our patches mainstream
2011-11-11 koda further engine interaction refactoring
2011-11-02 koda better
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31 koda just moving ios server stuff around
2011-10-25 koda restore runtime compatibility with ios 3.2
2011-10-25 koda move all extra categories in a single source, add caching for HWUtils
2011-10-08 koda refreshed the ipad interface with some white
2011-10-08 koda added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-04 koda first pass for implementing missions/training selection on ipad (not yet running)
2011-10-01 koda little changes and fixes to the previous commit
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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