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project_files/HedgewarsMobile/Classes/HWUtils.m
2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2013-04-02
koda
ios compiles again (using an old version of sdl)
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2012-06-26
koda
updated ios project file
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2012-05-10
koda
the ios port runs again, although with a few things to sort out
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2012-03-27
koda
dates are no more!
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2012-03-26
koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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2012-02-17
koda
the most important commit of the year
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2011-11-20
koda
SDL included some of our patches mainstream
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2011-11-11
koda
further engine interaction refactoring
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2011-11-02
koda
better
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2011-10-31
koda
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-10-31
koda
just moving ios server stuff around
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2011-10-25
koda
restore runtime compatibility with ios 3.2
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2011-10-25
koda
move all extra categories in a single source, add caching for HWUtils
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2011-10-08
koda
refreshed the ipad interface with some white
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2011-10-08
koda
added iphone interface for missions/trainings page, setters/getters unlocked
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2011-10-04
koda
first pass for implementing missions/training selection on ipad (not yet running)
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2011-10-01
koda
little changes and fixes to the previous commit
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2011-10-01
koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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