hedgewars/uCommandHandlers.pas
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Fri, 08 Jun 2012 02:52:35 +0400 Stepan777 1. Add IFDEFs for video recording
Thu, 07 Jun 2012 17:42:32 +0400 Stepan777 merge
Tue, 05 Jun 2012 14:07:28 +0400 unc0rr - Allow camera movement while current hedgehog is falling
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Thu, 31 May 2012 15:14:39 +0400 unc0rr pas2c stuff
Mon, 21 May 2012 16:46:24 -0400 nemo checksum
Tue, 22 May 2012 00:29:32 +0400 unc0rr Feel free to add real checksum function
Sat, 12 May 2012 22:50:33 +0400 unc0rr Get rid of cripple SendIPCc
Fri, 11 May 2012 22:50:52 +0400 unc0rr uCommandHandlers now compiles
Sat, 05 May 2012 19:04:59 +0100 koda old typed const moved to their proper unit
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Sat, 21 Apr 2012 19:51:13 +0400 unc0rr - Remove support for variables in command handlers
Mon, 26 Mar 2012 20:29:37 -0400 nemo At mikade's request. give scripting access to the map name prior to override.
Sun, 25 Mar 2012 14:51:13 +0200 mikade Add the parameters I missed the first time when I added these hooks.
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Sun, 27 Nov 2011 23:13:22 +0300 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
Thu, 24 Nov 2011 16:18:45 +0100 koda GSoC 2011: Android port - merged mainstream
Sat, 12 Nov 2011 21:44:26 -0500 nemo this should allow overriding static maps from lua
Sat, 12 Nov 2011 17:06:49 +0100 Xeli merge...i think hedgeroid
Thu, 10 Nov 2011 12:20:01 -0500 nemo Make mazes filter use same variable as template filter
Sun, 06 Nov 2011 13:17:42 -0500 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
Mon, 31 Oct 2011 14:08:10 -0400 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
Sun, 30 Oct 2011 23:24:36 +0100 sheepluva fix mission map script loading
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Thu, 06 Oct 2011 00:11:55 +0400 unc0rr - Frontend: don't pass /script for missions
Sun, 16 Oct 2011 18:37:57 +0200 koda more details in chCheckProto 0.9.16
Thu, 01 Sep 2011 17:03:19 +0200 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
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