QTfrontend/ui/widget/gamecfgwidget.cpp
Fri, 19 Apr 2019 04:48:30 +0200 Wuzzy Select appropriate schemes when taking room control (bug 461)
Fri, 11 Jan 2019 01:44:04 +0100 Wuzzy Frontend: Increase padding of small push buttons
Sat, 05 Jan 2019 22:05:20 +0100 Wuzzy Lua: Add InitHealth, read-only variable containing the initial hog health setting
Thu, 03 Jan 2019 17:57:31 +0100 Wuzzy Fix force-locked schemes getting unlocked when changing map types (bug 378)
Thu, 22 Mar 2018 13:29:07 +0100 Wuzzy Set plain text mode for gamecfg labels (scheme, style)
Thu, 22 Mar 2018 13:18:45 +0100 Wuzzy Display style name correctly if host selects a style you don't have
Sun, 18 Mar 2018 00:24:15 +0100 Wuzzy Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Fri, 16 Mar 2018 19:05:11 +0100 Wuzzy Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
Wed, 14 Mar 2018 15:19:08 +0100 Wuzzy Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
Tue, 06 Feb 2018 04:07:35 +0100 Wuzzy Fix various typos in translatable strings
Wed, 01 Nov 2017 00:03:18 +0100 Wuzzy Fix frontend not sending script param if empty
Tue, 31 Oct 2017 18:30:53 +0100 Wuzzy Fix host not re-sending ammo scheme after editing an existing ammo scheme
Thu, 28 Apr 2016 18:32:50 +0200 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
Mon, 18 Apr 2016 19:53:48 +0200 Wuzzy Increase size of many drop-down lists
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 25 May 2015 16:53:52 -0400 nemo call setScript update if scheme changes, due to scriptparams
Mon, 25 May 2015 15:48:07 -0400 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
Tue, 17 Feb 2015 12:09:27 -0500 nemo Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
Sun, 15 Feb 2015 21:27:27 -0500 nemo oops, forgot this annoying thing
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Mon, 10 Nov 2014 01:05:36 +0300 unc0rr - Not only that, nemo, not only that (.cpp)
Sun, 09 Nov 2014 17:01:05 -0500 nemo oh. one more param
Sun, 09 Nov 2014 16:38:26 -0500 nemo Copypasta to hopefully hook up net sync correctly.
Sat, 08 Nov 2014 11:26:16 -0500 nemo Partially hook up feature size so horrorcat has something to test.
Sun, 24 Aug 2014 23:53:33 +0400 unc0rr Also pass maze_size parameter to perlin generator in game mode
Thu, 19 Jun 2014 23:32:11 +0400 unc0rr Fix issue #791:
Sun, 23 Feb 2014 13:47:15 -0500 nemo use data not text, so DLC doesn't get an *
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
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