hedgewars/uVariables.pas
Thu, 01 Sep 2011 17:03:19 +0200 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Fri, 26 Aug 2011 16:16:27 -0400 nemo Use frontend value for fullscreening.
Tue, 23 Aug 2011 16:37:57 -0400 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
Tue, 23 Aug 2011 09:12:45 -0400 nemo don't override user defined size when resizing
Wed, 24 Aug 2011 12:34:37 +0200 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
Mon, 22 Aug 2011 15:35:37 -0400 nemo Free land texture, reset sky colour.
Sun, 21 Aug 2011 22:20:20 +0200 Xeli merge hedgeroid
Sun, 21 Aug 2011 22:17:40 +0200 Xeli Removed chinese font hedgeroid
Sun, 21 Aug 2011 19:29:04 -0400 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
Sun, 21 Aug 2011 11:37:39 -0400 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
Sat, 20 Aug 2011 13:53:45 +0200 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Fri, 19 Aug 2011 22:40:13 +0200 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
Wed, 17 Aug 2011 00:11:57 -0400 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
Sun, 14 Aug 2011 16:59:55 -0400 nemo Seduction animation. New visual gear type.
Sat, 13 Aug 2011 22:46:47 +0200 Henek new SD flakes from mikade and a flash when sudden death starts
Thu, 11 Aug 2011 00:18:10 +0200 Henek disable campaign button, structure and change sudden death music to hell.ogg
Wed, 10 Aug 2011 17:20:21 -0400 nemo :( bad revision.
Wed, 10 Aug 2011 17:16:19 -0400 nemo merge1
Sat, 06 Aug 2011 07:09:30 +0200 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
Wed, 10 Aug 2011 15:41:25 +0100 grammikj Fix sounds, add some more for hellish impact and sine gun
Fri, 05 Aug 2011 12:19:01 +0100 grammickj New sounds: mudball, mine bounce, hammer
Sun, 03 Jul 2011 11:24:53 -0400 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Thu, 30 Jun 2011 14:26:01 +0400 unc0rr Convert huge switch into an array
Sun, 26 Jun 2011 15:23:45 -0400 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Thu, 23 Jun 2011 15:08:19 -0400 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
Thu, 23 Jun 2011 21:19:43 +0400 unc0rr merge
Tue, 21 Jun 2011 17:28:53 -0400 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
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