Wed, 16 Jan 2019 23:58:12 +0100 |
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ACF5: Disable utilities until the traitor has been dealt with
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Wed, 16 Jan 2019 19:59:08 +0100 |
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Make use of passive teams in various campaign missions
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Mon, 14 Jan 2019 23:38:31 +0100 |
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ACF5: Delete circles vgears after wave3 appeared
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Fri, 21 Dec 2018 22:59:06 +0100 |
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Simplify some mission strings
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Fri, 21 Dec 2018 01:43:21 +0100 |
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Use player team name in ACF campaign
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Fri, 21 Dec 2018 01:04:24 +0100 |
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Refactor ACF missions, store team names in variables
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Fri, 14 Dec 2018 01:55:42 +0100 |
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Start first turn in ACF5 even faster
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Fri, 14 Dec 2018 01:19:12 +0100 |
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Faster switch to correct hog in ACF5
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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Mon, 03 Sep 2018 12:46:57 +0200 |
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Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Sun, 02 Sep 2018 21:26:44 +0200 |
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Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Tue, 21 Aug 2018 23:56:49 +0200 |
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Clean up more visual gears stuff in scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Wed, 11 Jul 2018 19:14:11 +0200 |
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ACF5: Fix Tribe not being in same clan as Natives
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Wed, 02 May 2018 18:19:31 +0200 |
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Fix a couple of English typos
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